exposed new Shape functions

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-15 15:31:09 -04:00
parent e5fa4c87c6
commit d8f3db6682
7 changed files with 165 additions and 3 deletions
+73 -2
View File
@@ -33,8 +33,8 @@ namespace physics
{
namespace box2d
{
Shape::Shape()
: shape(NULL)
Shape::Shape(World * world)
: world(world), shape(NULL)
{
}
@@ -59,6 +59,77 @@ namespace box2d
return SHAPE_INVALID;
}
}
float Shape::getRadius() const
{
return world->scaleUp(shape->m_radius);
}
int Shape::getChildCount() const
{
return shape->GetChildCount();
}
bool Shape::testPoint(float x, float y, float r, float px, float py) const
{
b2Vec2 point(px, py);
b2Transform transform(world->scaleDown(b2Vec2(x, y)), b2Rot(r));
return shape->TestPoint(transform, world->scaleDown(point));
}
int Shape::rayCast(lua_State * L) const
{
float p1x = world->scaleDown((float)luaL_checknumber(L, 1));
float p1y = world->scaleDown((float)luaL_checknumber(L, 2));
float p2x = world->scaleDown((float)luaL_checknumber(L, 3));
float p2y = world->scaleDown((float)luaL_checknumber(L, 4));
float maxFraction = (float)luaL_checknumber(L, 5);
float x = world->scaleDown((float)luaL_checknumber(L, 6));
float y = world->scaleDown((float)luaL_checknumber(L, 7));
float r = (float)luaL_checknumber(L, 8);
int childIndex = (int)luaL_optint(L, 9, 0);
b2RayCastInput input;
input.p1.Set(p1x, p1y);
input.p2.Set(p2x, p2y);
input.maxFraction = maxFraction;
b2Transform transform(b2Vec2(x, y), b2Rot(r));
b2RayCastOutput output;
shape->RayCast(&output, input, transform, childIndex);
lua_pushnumber(L, world->scaleUp(output.normal.x));
lua_pushnumber(L, world->scaleUp(output.normal.y));
lua_pushnumber(L, output.fraction);
return 3;
}
int Shape::computeAABB(lua_State * L) const
{
float x = world->scaleDown((float)luaL_checknumber(L, 1));
float y = world->scaleDown((float)luaL_checknumber(L, 2));
float r = (float)luaL_checknumber(L, 3);
int childIndex = (int)luaL_optint(L, 4, 0);
b2Transform transform(b2Vec2(x, y), b2Rot(r));
b2AABB box;
shape->ComputeAABB(&box, transform, childIndex);
box = world->scaleUp(box);
lua_pushnumber(L, box.lowerBound.x);
lua_pushnumber(L, box.lowerBound.y);
lua_pushnumber(L, box.upperBound.x);
lua_pushnumber(L, box.upperBound.y);
return 4;
}
int Shape::computeMass(lua_State * L) const
{
float density = world->scaleDown((float)luaL_checknumber(L, 1));
b2MassData data;
shape->ComputeMass(&data, density);
b2Vec2 center = world->scaleUp(data.center);
lua_pushnumber(L, center.x);
lua_pushnumber(L, center.y);
lua_pushnumber(L, data.mass);
lua_pushnumber(L, data.I);
return 4;
}
} // box2d
} // physics
+10 -1
View File
@@ -44,6 +44,9 @@ namespace box2d
**/
class Shape : public love::physics::Shape
{
private:
World * world; // We need a reference for scaling up/down
protected:
// The Box2D shape.
@@ -54,7 +57,7 @@ namespace box2d
/**
* Creates a Shape.
**/
Shape();
Shape(World * world);
virtual ~Shape();
@@ -63,6 +66,12 @@ namespace box2d
* debug drawing.
**/
Type getType() const;
float getRadius() const;
int getChildCount() const;
bool testPoint(float x, float y, float r, float px, float py) const;
int rayCast(lua_State * L) const;
int computeAABB(lua_State * L) const;
int computeMass(lua_State * L) const;
};
} // box2d
@@ -51,6 +51,12 @@ namespace box2d
{ "setRadius", w_CircleShape_setRadius },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
@@ -34,6 +34,12 @@ namespace box2d
static const luaL_Reg functions[] = {
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
@@ -42,6 +42,12 @@ namespace box2d
{ "getPoints", w_PolygonShape_getPoints },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
+56
View File
@@ -40,6 +40,56 @@ namespace box2d
lua_pushstring(L, type);
return 1;
}
int w_Shape_getRadius(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
float radius = t->getRadius();
lua_pushnumber(L, radius);
return 1;
}
int w_Shape_getChildCount(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
int childCount = t->getChildCount();
lua_pushinteger(L, childCount);
return 1;
}
int w_Shape_testPoint(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
float r = (float)luaL_checknumber(L, 3);
float px = (float)luaL_checknumber(L, 4);
float py = (float)luaL_checknumber(L, 5);
bool result = t->testPoint(x, y, r, px, py);
lua_pushboolean(L, result);
return 1;
}
int w_Shape_rayCast(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
lua_remove(L, 1);
return t->rayCast(L);
}
int w_Shape_computeAABB(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
lua_remove(L, 1);
return t->computeAABB(L);
}
int w_Shape_computeMass(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
lua_remove(L, 1);
return t->computeMass(L);
}
int w_Shape_destroy(lua_State * L)
{
@@ -53,6 +103,12 @@ namespace box2d
static const luaL_Reg functions[] = {
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
+8
View File
@@ -33,6 +33,14 @@ namespace box2d
{
Shape * luax_checkshape(lua_State * L, int idx);
int w_Shape_getType(lua_State * L);
int w_Shape_getRadius(lua_State * L);
int w_Shape_getChildCount(lua_State * L);
int w_Shape_testPoint(lua_State * L);
int w_Shape_rayCast(lua_State * L);
int w_Shape_computeAABB(lua_State * L);
int w_Shape_computeMass(lua_State * L);
int w_Shape_destroy(lua_State * L);
int luaopen_shape(lua_State * L);