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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
exposed new Shape functions
--HG-- branch : box2d-update
This commit is contained in:
@@ -33,8 +33,8 @@ namespace physics
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{
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namespace box2d
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{
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Shape::Shape()
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: shape(NULL)
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Shape::Shape(World * world)
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: world(world), shape(NULL)
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{
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}
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@@ -59,6 +59,77 @@ namespace box2d
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return SHAPE_INVALID;
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}
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}
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float Shape::getRadius() const
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{
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return world->scaleUp(shape->m_radius);
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}
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int Shape::getChildCount() const
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{
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return shape->GetChildCount();
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}
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bool Shape::testPoint(float x, float y, float r, float px, float py) const
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{
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b2Vec2 point(px, py);
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b2Transform transform(world->scaleDown(b2Vec2(x, y)), b2Rot(r));
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return shape->TestPoint(transform, world->scaleDown(point));
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}
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int Shape::rayCast(lua_State * L) const
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{
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float p1x = world->scaleDown((float)luaL_checknumber(L, 1));
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float p1y = world->scaleDown((float)luaL_checknumber(L, 2));
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float p2x = world->scaleDown((float)luaL_checknumber(L, 3));
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float p2y = world->scaleDown((float)luaL_checknumber(L, 4));
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float maxFraction = (float)luaL_checknumber(L, 5);
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float x = world->scaleDown((float)luaL_checknumber(L, 6));
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float y = world->scaleDown((float)luaL_checknumber(L, 7));
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float r = (float)luaL_checknumber(L, 8);
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int childIndex = (int)luaL_optint(L, 9, 0);
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b2RayCastInput input;
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input.p1.Set(p1x, p1y);
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input.p2.Set(p2x, p2y);
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input.maxFraction = maxFraction;
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b2Transform transform(b2Vec2(x, y), b2Rot(r));
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b2RayCastOutput output;
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shape->RayCast(&output, input, transform, childIndex);
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lua_pushnumber(L, world->scaleUp(output.normal.x));
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lua_pushnumber(L, world->scaleUp(output.normal.y));
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lua_pushnumber(L, output.fraction);
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return 3;
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}
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int Shape::computeAABB(lua_State * L) const
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{
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float x = world->scaleDown((float)luaL_checknumber(L, 1));
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float y = world->scaleDown((float)luaL_checknumber(L, 2));
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float r = (float)luaL_checknumber(L, 3);
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int childIndex = (int)luaL_optint(L, 4, 0);
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b2Transform transform(b2Vec2(x, y), b2Rot(r));
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b2AABB box;
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shape->ComputeAABB(&box, transform, childIndex);
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box = world->scaleUp(box);
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lua_pushnumber(L, box.lowerBound.x);
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lua_pushnumber(L, box.lowerBound.y);
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lua_pushnumber(L, box.upperBound.x);
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lua_pushnumber(L, box.upperBound.y);
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return 4;
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}
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int Shape::computeMass(lua_State * L) const
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{
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float density = world->scaleDown((float)luaL_checknumber(L, 1));
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b2MassData data;
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shape->ComputeMass(&data, density);
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b2Vec2 center = world->scaleUp(data.center);
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lua_pushnumber(L, center.x);
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lua_pushnumber(L, center.y);
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lua_pushnumber(L, data.mass);
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lua_pushnumber(L, data.I);
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return 4;
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}
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} // box2d
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} // physics
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@@ -44,6 +44,9 @@ namespace box2d
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**/
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class Shape : public love::physics::Shape
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{
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private:
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World * world; // We need a reference for scaling up/down
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protected:
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// The Box2D shape.
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@@ -54,7 +57,7 @@ namespace box2d
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/**
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* Creates a Shape.
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**/
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Shape();
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Shape(World * world);
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virtual ~Shape();
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@@ -63,6 +66,12 @@ namespace box2d
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* debug drawing.
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**/
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Type getType() const;
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float getRadius() const;
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int getChildCount() const;
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bool testPoint(float x, float y, float r, float px, float py) const;
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int rayCast(lua_State * L) const;
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int computeAABB(lua_State * L) const;
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int computeMass(lua_State * L) const;
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};
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} // box2d
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@@ -51,6 +51,12 @@ namespace box2d
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{ "setRadius", w_CircleShape_setRadius },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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@@ -34,6 +34,12 @@ namespace box2d
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static const luaL_Reg functions[] = {
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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@@ -42,6 +42,12 @@ namespace box2d
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{ "getPoints", w_PolygonShape_getPoints },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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@@ -40,6 +40,56 @@ namespace box2d
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lua_pushstring(L, type);
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return 1;
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}
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int w_Shape_getRadius(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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float radius = t->getRadius();
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lua_pushnumber(L, radius);
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return 1;
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}
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int w_Shape_getChildCount(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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int childCount = t->getChildCount();
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lua_pushinteger(L, childCount);
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return 1;
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}
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int w_Shape_testPoint(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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float x = (float)luaL_checknumber(L, 1);
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float y = (float)luaL_checknumber(L, 2);
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float r = (float)luaL_checknumber(L, 3);
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float px = (float)luaL_checknumber(L, 4);
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float py = (float)luaL_checknumber(L, 5);
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bool result = t->testPoint(x, y, r, px, py);
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lua_pushboolean(L, result);
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return 1;
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}
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int w_Shape_rayCast(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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return t->rayCast(L);
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}
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int w_Shape_computeAABB(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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return t->computeAABB(L);
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}
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int w_Shape_computeMass(lua_State * L)
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{
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Shape * t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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return t->computeMass(L);
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}
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int w_Shape_destroy(lua_State * L)
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{
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@@ -53,6 +103,12 @@ namespace box2d
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static const luaL_Reg functions[] = {
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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@@ -33,6 +33,14 @@ namespace box2d
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{
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Shape * luax_checkshape(lua_State * L, int idx);
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int w_Shape_getType(lua_State * L);
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int w_Shape_getRadius(lua_State * L);
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int w_Shape_getChildCount(lua_State * L);
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int w_Shape_testPoint(lua_State * L);
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int w_Shape_rayCast(lua_State * L);
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int w_Shape_computeAABB(lua_State * L);
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int w_Shape_computeMass(lua_State * L);
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int w_Shape_destroy(lua_State * L);
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int luaopen_shape(lua_State * L);
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