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Clean up some internal texture data upload parameters.
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@@ -472,7 +472,7 @@ void Texture::generateMipmapsInternal()
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1, &barrier);
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}
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void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r)
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void Texture::uploadByteData(const void *data, size_t size, int level, int slice, const Rect &r)
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{
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VkBuffer stagingBuffer;
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VmaAllocation vmaAllocation;
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