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If love is run from an existing console window in Windows, it will use that for stdout (when console mode is enabled via love.conf or --console) rather than creating a new console.
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+48
-15
@@ -250,44 +250,77 @@ int luaopen_love(lua_State * L)
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
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static bool IsWindowsVistaOrGreater()
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{
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OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
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osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
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osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
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osvi.wServicePackMajor = 0;
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DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
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DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
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}
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int w__openConsole(lua_State *L)
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{
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static bool is_open = false;
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if (is_open)
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return 0;
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{
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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is_open = true;
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if (GetConsoleWindow() != NULL || AllocConsole() == 0)
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return 0;
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// FIXME: we don't call AttachConsole in Windows XP because it seems to
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// break later AllocConsole calls if it fails. A better workaround might be
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// possible, but it's hard to find a WinXP system to test on these days...
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if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
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{
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// Create our own console if we can't attach to an existing one.
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if (!AllocConsole())
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{
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is_open = false;
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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const int MAX_CONSOLE_LINES = 5000;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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SetConsoleTitle(TEXT("LOVE Console"));
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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const int MAX_CONSOLE_LINES = 5000;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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SetConsoleTitle(TEXT("LOVE Console"));
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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}
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FILE * fp;
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FILE *fp;
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// Redirect stdout.
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fp = freopen("CONOUT$", "w", stdout);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdout failed.");
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return luaL_error(L, "Console redirection of stdout failed.");
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// Redirect stdin.
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fp = freopen("CONIN$", "r", stdin);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdin failed.");
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return luaL_error(L, "Console redirection of stdin failed.");
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// Redirect stderr.
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fp = freopen("CONOUT$", "w", stderr);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stderr failed.");
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return luaL_error(L, "Console redirection of stderr failed.");
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return 0;
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love::luax_pushboolean(L, is_open);
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return 1;
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}
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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