Renamed the 'ModelViewMatrix' and 'ModelViewProjectionMatrix' built-in shader variables to 'TransformMatrix' and 'TransformProjectionMatrix', respectively.

This commit is contained in:
Alex Szpakowski
2013-08-16 03:17:55 -03:00
parent 14ae39eec9
commit d815374a9b
3 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -592,8 +592,8 @@ void Image::uploadDefaultTexture()
setFilter(filter);
// A nice friendly checkerboard to signify invalid textures...
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0x20,0x20,0x20,0xFF,
0x20,0x20,0x20,0xFF, 0xFF,0xFF,0xFF,0xFF};
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xC0,0xC0,0xC0,0xFF,
0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
}