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Add Mesh:getAttachedAttributes.
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@@ -1557,7 +1557,7 @@ static Mesh *newStandardMesh(lua_State *L)
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PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
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BufferUsage usage = luax_optmeshusage(L, 3, BUFFERUSAGE_DYNAMIC);
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auto format = Mesh::getDefaultVertexFormat();
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std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
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// First argument is a table of standard vertices, or the number of
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// standard vertices.
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