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Prettied up some code.
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@@ -43,26 +43,17 @@ Volatile::~Volatile()
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bool Volatile::loadAll()
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{
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bool success = true;
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std::list<Volatile *>::iterator i = all.begin();
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while (i != all.end())
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{
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success = success && (*i)->loadVolatile();
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i++;
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}
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for (Volatile *v : all)
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success = success && v->loadVolatile();
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return success;
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}
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void Volatile::unloadAll()
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{
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std::list<Volatile *>::iterator i = all.begin();
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while (i != all.end())
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{
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(*i)->unloadVolatile();
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i++;
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}
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for (Volatile *v : all)
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v->unloadVolatile();
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}
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} // graphics
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@@ -521,11 +521,10 @@ void OpenGL::deleteTexture(GLuint texture)
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{
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// glDeleteTextures binds texture 0 to all texture units the deleted texture
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// was bound to before deletion.
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std::vector<GLuint>::iterator it;
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for (it = state.textureUnits.begin(); it != state.textureUnits.end(); ++it)
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for (GLuint &texid : state.textureUnits)
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{
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if (*it == texture)
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*it = 0;
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if (texid == texture)
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texid = 0;
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}
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glDeleteTextures(1, &texture);
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