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Prettied up some code.
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@@ -98,11 +98,7 @@ bool Pool::isPlaying(Source *s)
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bool p = false;
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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{
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if (i->first == s)
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p = true;
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}
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p = (playing.find(s) != playing.end());
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}
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return p;
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}
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@@ -181,11 +177,11 @@ bool Pool::play(Source *source, ALuint &out)
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void Pool::stop()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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for (const auto &i : playing)
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{
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i->first->stopAtomic();
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i->first->release();
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available.push(i->second);
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i.first->stopAtomic();
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i.first->release();
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available.push(i.second);
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}
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playing.clear();
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@@ -200,8 +196,8 @@ void Pool::stop(Source *source)
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void Pool::pause()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->pauseAtomic();
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for (const auto &i : playing)
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i.first->pauseAtomic();
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}
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void Pool::pause(Source *source)
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@@ -215,8 +211,8 @@ void Pool::pause(Source *source)
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void Pool::resume()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->resumeAtomic();
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for (const auto &i : playing)
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i.first->resumeAtomic();
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}
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void Pool::resume(Source *source)
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@@ -230,8 +226,8 @@ void Pool::resume(Source *source)
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void Pool::rewind()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->rewindAtomic();
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for (const auto &i : playing)
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i.first->rewindAtomic();
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}
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// For those times we don't need it backed.
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