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Move DataFormat enum to vertex.h
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@@ -26,13 +26,6 @@ namespace love
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namespace graphics
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{
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static const Buffer::DataTypeInfo dataTypeInfo[]
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{
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// baseType, isMatrix, components, rows, columns, componentSize, packedAlign, packedSize
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{ Buffer::DATA_BASE_FLOAT, false, 1, 0, 0, sizeof(float), 4, 4 }, // DATA_FLOAT
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};
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love::Type Buffer::type("GraphicsBuffer", &Object::type);
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Buffer::Buffer(size_t size, BufferTypeFlags typeflags, BufferUsage usage, uint32 mapflags)
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@@ -65,12 +58,12 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataMe
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for (const auto &member : format)
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{
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DataType type = member.type;
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const DataTypeInfo &info = getDataTypeInfo(type);
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DataFormat format = member.format;
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const DataFormatInfo &info = getDataFormatInfo(format);
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if (indexbuffer)
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{
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if (type != DATA_UINT16 && type != DATA_UINT32)
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if (format != DATAFORMAT_UINT16 && format != DATAFORMAT_UINT32)
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throw love::Exception("Index buffers only support uint16 and uint32 data types.");
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}
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@@ -79,10 +72,10 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataMe
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if (info.isMatrix)
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throw love::Exception("matrix types are not supported in vertex buffers.");
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if (info.baseType == DATA_BASE_BOOL)
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if (info.baseType == DATA_BASETYPE_BOOL)
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throw love::Exception("bool types are not supported in vertex buffers.");
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if ((info.baseType == DATA_BASE_INT || info.baseType == DATA_BASE_UINT) && !supportsGLSL3)
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if ((info.baseType == DATA_BASETYPE_INT || info.baseType == DATA_BASETYPE_UINT) && !supportsGLSL3)
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throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
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}
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