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More internal code cleanup
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@@ -183,12 +183,16 @@ private:
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float lineHeight;
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float mSpacing; // modifies the spacing by multiplying it with this value
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int texture_size_index;
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int texture_width;
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int texture_height;
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int textureSizeIndex;
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int textureWidth;
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int textureHeight;
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// vector of packed textures
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std::vector<GLuint> textures;
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// maps glyphs to glyph texture information
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std::map<unsigned int, Glyph *> glyphs;
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std::vector<GLuint> textures; // vector of packed textures
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std::map<unsigned int, Glyph *> glyphs; // maps glyphs to quad information
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FontType type;
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Image::Filter filter;
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@@ -198,7 +202,7 @@ private:
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static const int TEXTURE_PADDING = 1;
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int texture_x, texture_y;
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int textureX, textureY;
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int rowHeight;
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bool initializeTexture(GLint format);
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