mirror of
https://github.com/love2d/love.git
synced 2026-08-18 03:34:23 +02:00
More internal code cleanup
This commit is contained in:
@@ -507,7 +507,7 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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for (size_t i = 0; i < canvases.size(); i++)
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canvases[i]->retain();
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// release previously attached canvases
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// release any old canvases
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for (size_t i = 0; i < attachedCanvases.size(); i++)
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attachedCanvases[i]->release();
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@@ -687,7 +687,6 @@ void Canvas::unloadVolatile()
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settings.wrap = getWrap();
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strategy->deleteFBO(fbo, depth_stencil, img);
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// release attached canvases
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for (size_t i = 0; i < attachedCanvases.size(); i++)
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attachedCanvases[i]->release();
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@@ -51,20 +51,20 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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{
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// try to find the best texture size match for the font size
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// default to the largest texture size if no rough match is found
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texture_size_index = NUM_TEXTURE_SIZES - 1;
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textureSizeIndex = NUM_TEXTURE_SIZES - 1;
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for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
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{
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// base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
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// the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
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if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
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{
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texture_size_index = i;
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textureSizeIndex = i;
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break;
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}
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}
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texture_width = TEXTURE_WIDTHS[texture_size_index];
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texture_height = TEXTURE_HEIGHTS[texture_size_index];
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textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
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textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
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love::font::GlyphData *gd = 0;
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@@ -102,8 +102,8 @@ bool Font::initializeTexture(GLint format)
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glTexImage2D(GL_TEXTURE_2D,
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0,
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internalformat,
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(GLsizei)texture_width,
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(GLsizei)texture_height,
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(GLsizei)textureWidth,
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(GLsizei)textureHeight,
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0,
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format,
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GL_UNSIGNED_BYTE,
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@@ -114,7 +114,7 @@ bool Font::initializeTexture(GLint format)
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void Font::createTexture()
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{
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texture_x = texture_y = rowHeight = TEXTURE_PADDING;
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textureX = textureY = rowHeight = TEXTURE_PADDING;
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GLuint t;
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glGenTextures(1, &t);
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@@ -132,17 +132,17 @@ void Font::createTexture()
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// try to initialize the texture, attempting smaller sizes if initialization fails
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bool initialized = false;
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while (texture_size_index >= 0)
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while (textureSizeIndex >= 0)
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{
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texture_width = TEXTURE_WIDTHS[texture_size_index];
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texture_height = TEXTURE_HEIGHTS[texture_size_index];
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textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
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textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
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initialized = initializeTexture(format);
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if (initialized || texture_size_index <= 0)
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if (initialized || textureSizeIndex <= 0)
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break;
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--texture_size_index;
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--textureSizeIndex;
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}
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if (!initialized)
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@@ -156,12 +156,12 @@ void Font::createTexture()
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}
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// Fill the texture with transparent black
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std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
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std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 2 : 4), 0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0, 0,
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(GLsizei)texture_width,
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(GLsizei)texture_height,
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(GLsizei)textureWidth,
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(GLsizei)textureHeight,
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format,
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GL_UNSIGNED_BYTE,
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&emptyData[0]);
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@@ -175,14 +175,14 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
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int w = gd->getWidth();
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int h = gd->getHeight();
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if (texture_x + w + TEXTURE_PADDING > texture_width)
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if (textureX + w + TEXTURE_PADDING > textureWidth)
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{
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// out of space - new row!
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texture_x = TEXTURE_PADDING;
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texture_y += rowHeight;
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textureX = TEXTURE_PADDING;
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textureY += rowHeight;
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rowHeight = TEXTURE_PADDING;
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}
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if (texture_y + h + TEXTURE_PADDING > texture_height)
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if (textureY + h + TEXTURE_PADDING > textureHeight)
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{
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// totally out of space - new texture!
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createTexture();
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@@ -203,8 +203,8 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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texture_x,
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texture_y,
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textureX,
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textureY,
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w, h,
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(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
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GL_UNSIGNED_BYTE,
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@@ -213,12 +213,12 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
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g->texture = t;
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Quad::Viewport v;
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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v.x = (float) textureX;
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v.y = (float) textureY;
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v.w = (float) w;
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v.h = (float) h;
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Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
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Quad q = Quad(v, (const float) textureWidth, (const float) textureHeight);
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const vertex *verts = q.getVertices();
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// copy vertex data to the glyph and set proper bearing
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@@ -231,7 +231,7 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
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}
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if (w > 0)
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texture_x += (w + TEXTURE_PADDING);
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textureX += (w + TEXTURE_PADDING);
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if (h > 0)
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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@@ -183,12 +183,16 @@ private:
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float lineHeight;
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float mSpacing; // modifies the spacing by multiplying it with this value
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int texture_size_index;
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int texture_width;
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int texture_height;
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int textureSizeIndex;
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int textureWidth;
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int textureHeight;
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// vector of packed textures
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std::vector<GLuint> textures;
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// maps glyphs to glyph texture information
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std::map<unsigned int, Glyph *> glyphs;
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std::vector<GLuint> textures; // vector of packed textures
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std::map<unsigned int, Glyph *> glyphs; // maps glyphs to quad information
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FontType type;
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Image::Filter filter;
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@@ -198,7 +202,7 @@ private:
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static const int TEXTURE_PADDING = 1;
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int texture_x, texture_y;
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int textureX, textureY;
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int rowHeight;
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bool initializeTexture(GLint format);
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@@ -272,33 +272,29 @@ bool Graphics::isCreated() const
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int Graphics::getModes(lua_State *L) const
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{
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int n;
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love::window::Window::WindowSize **modes = currentWindow->getFullscreenSizes(n);
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love::window::Window::WindowSize *modes = currentWindow->getFullscreenSizes(n);
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if (modes == 0)
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return 0;
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lua_newtable(L);
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lua_createtable(L, n, 0);
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for (int i = 0; i < n ; i++)
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{
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lua_pushinteger(L, i+1);
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lua_newtable(L);
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lua_createtable(L, 0, 2);
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// Inner table attribs.
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lua_pushstring(L, "width");
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lua_pushinteger(L, modes[i]->width);
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lua_settable(L, -3);
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lua_pushinteger(L, modes[i].width);
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lua_setfield(L, -2, "width");
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lua_pushstring(L, "height");
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lua_pushinteger(L, modes[i]->height);
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lua_settable(L, -3);
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lua_pushinteger(L, modes[i].height);
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lua_setfield(L, -2, "height");
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// Inner table attribs end.
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lua_settable(L, -3);
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delete modes[i];
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}
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delete[] modes;
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@@ -71,9 +71,12 @@ Shader::Shader(const ShaderSources &sources)
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if (shaderSources.empty())
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throw love::Exception("Cannot create shader: no source code!");
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GLint maxtexunits;
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtexunits);
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maxTextureUnits = std::max(maxtexunits - 1, 0);
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if (maxTextureUnits <= 0)
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{
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GLint maxtexunits;
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtexunits);
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maxTextureUnits = std::max(maxtexunits - 1, 0);
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}
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// initialize global texture id counters if needed
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if (textureCounters.size() < (size_t) maxTextureUnits)
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@@ -174,7 +177,7 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
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if (status == GL_FALSE)
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{
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const std::string warnings = getWarnings();
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std::string warnings = getWarnings();
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glDeleteProgram(program);
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throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
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@@ -179,14 +179,14 @@ int w_Canvas_clear(lua_State *L)
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}
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else if (lua_istable(L, 2))
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{
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lua_rawgeti(L, 2, 1);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 2, 2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 2, 3);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 2, 4);
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 2, i);
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c.r = (unsigned char)luaL_checkint(L, -4);
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c.g = (unsigned char)luaL_checkint(L, -3);
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c.b = (unsigned char)luaL_checkint(L, -2);
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c.g = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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@@ -601,14 +601,14 @@ int w_setColor(lua_State *L)
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Color c;
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if (lua_istable(L, 1))
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{
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lua_rawgeti(L, 1, 1);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 3);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 4);
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 1, i);
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c.r = (unsigned char)luaL_checkint(L, -4);
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c.g = (unsigned char)luaL_checkint(L, -3);
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c.b = (unsigned char)luaL_checkint(L, -2);
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c.a = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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@@ -637,14 +637,14 @@ int w_setBackgroundColor(lua_State *L)
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Color c;
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if (lua_istable(L, 1))
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{
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lua_rawgeti(L, 1, 1);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 3);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_rawgeti(L, 1, 4);
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 1, i);
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c.r = (unsigned char)luaL_checkint(L, -4);
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c.g = (unsigned char)luaL_checkint(L, -3);
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c.b = (unsigned char)luaL_checkint(L, -2);
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c.a = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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@@ -985,6 +985,7 @@ int w_setCanvases(lua_State *L)
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if (is_table)
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{
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// grab the first canvas in the array and attach the rest
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lua_rawgeti(L, 1, 1);
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canvas = luax_checkcanvas(L, -1);
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lua_pop(L, 1);
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@@ -158,18 +158,15 @@ int w_SpriteBatch_setColor(lua_State *L)
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}
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else if (lua_istable(L, 2))
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{
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lua_rawgeti(L, 2, 1);
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c.r = (unsigned char) luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, 2, 2);
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c.g = (unsigned char) luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, 2, 3);
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c.b = (unsigned char) luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, 2, 4);
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 2, i);
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c.r = (unsigned char) luaL_checkint(L, -4);
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c.g = (unsigned char) luaL_checkint(L, -3);
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c.b = (unsigned char) luaL_checkint(L, -2);
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c.a = (unsigned char) luaL_optint(L, -1, 255);
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lua_pop(L, 1);
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lua_pop(L, 4);
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}
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else
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{
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