More internal code cleanup

This commit is contained in:
Alex Szpakowski
2013-03-31 19:02:27 -03:00
parent eef4eed636
commit d5aa807747
19 changed files with 105 additions and 124 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ namespace love
namespace event
{
Message::Message(std::string name, Variant *a, Variant *b, Variant *c, Variant *d)
Message::Message(const std::string &name, Variant *a, Variant *b, Variant *c, Variant *d)
: name(name)
, nargs(0)
{
+1 -1
View File
@@ -45,7 +45,7 @@ private:
int nargs;
public:
Message(std::string name, Variant *a = NULL, Variant *b = NULL, Variant *c = NULL, Variant *d = NULL);
Message(const std::string &name, Variant *a = NULL, Variant *b = NULL, Variant *c = NULL, Variant *d = NULL);
~Message();
int toLua(lua_State *L);
+1 -1
View File
@@ -36,7 +36,7 @@ namespace physfs
extern bool hack_setupWriteDirectory();
File::File(std::string filename)
File::File(const std::string &filename)
: filename(filename)
, file(0)
, mode(filesystem::File::CLOSED)
+1 -1
View File
@@ -61,7 +61,7 @@ public:
* @param source The source from which to load the file. (Archive or directory)
* @param filename The relative filepath of the file to load from the source.
**/
File(std::string filename);
File(const std::string &filename);
virtual ~File();
+3 -14
View File
@@ -343,28 +343,17 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
int Filesystem::enumerate(lua_State *L)
{
int n = lua_gettop(L);
const char *dir = luaL_checkstring(L, 1);
if (n != 1)
return luaL_error(L, "Function requires a single parameter.");
int type = lua_type(L, 1);
if (type != LUA_TSTRING)
return luaL_error(L, "Function requires parameter of type string.");
const char *dir = lua_tostring(L, 1);
char **rc = PHYSFS_enumerateFiles(dir);
char **i;
int index = 1;
lua_newtable(L);
for (i = rc; *i != 0; i++)
for (char **i = rc; *i != 0; i++)
{
lua_pushinteger(L, index);
lua_pushstring(L, *i);
lua_settable(L, -3);
lua_rawseti(L, -2, index);
index++;
}
+1 -2
View File
@@ -507,7 +507,7 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
for (size_t i = 0; i < canvases.size(); i++)
canvases[i]->retain();
// release previously attached canvases
// release any old canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
@@ -687,7 +687,6 @@ void Canvas::unloadVolatile()
settings.wrap = getWrap();
strategy->deleteFBO(fbo, depth_stencil, img);
// release attached canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
+25 -25
View File
@@ -51,20 +51,20 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
{
// try to find the best texture size match for the font size
// default to the largest texture size if no rough match is found
texture_size_index = NUM_TEXTURE_SIZES - 1;
textureSizeIndex = NUM_TEXTURE_SIZES - 1;
for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
{
// base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
// the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
{
texture_size_index = i;
textureSizeIndex = i;
break;
}
}
texture_width = TEXTURE_WIDTHS[texture_size_index];
texture_height = TEXTURE_HEIGHTS[texture_size_index];
textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
love::font::GlyphData *gd = 0;
@@ -102,8 +102,8 @@ bool Font::initializeTexture(GLint format)
glTexImage2D(GL_TEXTURE_2D,
0,
internalformat,
(GLsizei)texture_width,
(GLsizei)texture_height,
(GLsizei)textureWidth,
(GLsizei)textureHeight,
0,
format,
GL_UNSIGNED_BYTE,
@@ -114,7 +114,7 @@ bool Font::initializeTexture(GLint format)
void Font::createTexture()
{
texture_x = texture_y = rowHeight = TEXTURE_PADDING;
textureX = textureY = rowHeight = TEXTURE_PADDING;
GLuint t;
glGenTextures(1, &t);
@@ -132,17 +132,17 @@ void Font::createTexture()
// try to initialize the texture, attempting smaller sizes if initialization fails
bool initialized = false;
while (texture_size_index >= 0)
while (textureSizeIndex >= 0)
{
texture_width = TEXTURE_WIDTHS[texture_size_index];
texture_height = TEXTURE_HEIGHTS[texture_size_index];
textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
initialized = initializeTexture(format);
if (initialized || texture_size_index <= 0)
if (initialized || textureSizeIndex <= 0)
break;
--texture_size_index;
--textureSizeIndex;
}
if (!initialized)
@@ -156,12 +156,12 @@ void Font::createTexture()
}
// Fill the texture with transparent black
std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 2 : 4), 0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
(GLsizei)texture_width,
(GLsizei)texture_height,
(GLsizei)textureWidth,
(GLsizei)textureHeight,
format,
GL_UNSIGNED_BYTE,
&emptyData[0]);
@@ -175,14 +175,14 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w + TEXTURE_PADDING > texture_width)
if (textureX + w + TEXTURE_PADDING > textureWidth)
{
// out of space - new row!
texture_x = TEXTURE_PADDING;
texture_y += rowHeight;
textureX = TEXTURE_PADDING;
textureY += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (texture_y + h + TEXTURE_PADDING > texture_height)
if (textureY + h + TEXTURE_PADDING > textureHeight)
{
// totally out of space - new texture!
createTexture();
@@ -203,8 +203,8 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D,
0,
texture_x,
texture_y,
textureX,
textureY,
w, h,
(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
GL_UNSIGNED_BYTE,
@@ -213,12 +213,12 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
g->texture = t;
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
v.x = (float) textureX;
v.y = (float) textureY;
v.w = (float) w;
v.h = (float) h;
Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
Quad q = Quad(v, (const float) textureWidth, (const float) textureHeight);
const vertex *verts = q.getVertices();
// copy vertex data to the glyph and set proper bearing
@@ -231,7 +231,7 @@ Font::Glyph *Font::addGlyph(unsigned int glyph)
}
if (w > 0)
texture_x += (w + TEXTURE_PADDING);
textureX += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
+10 -6
View File
@@ -183,12 +183,16 @@ private:
float lineHeight;
float mSpacing; // modifies the spacing by multiplying it with this value
int texture_size_index;
int texture_width;
int texture_height;
int textureSizeIndex;
int textureWidth;
int textureHeight;
// vector of packed textures
std::vector<GLuint> textures;
// maps glyphs to glyph texture information
std::map<unsigned int, Glyph *> glyphs;
std::vector<GLuint> textures; // vector of packed textures
std::map<unsigned int, Glyph *> glyphs; // maps glyphs to quad information
FontType type;
Image::Filter filter;
@@ -198,7 +202,7 @@ private:
static const int TEXTURE_PADDING = 1;
int texture_x, texture_y;
int textureX, textureY;
int rowHeight;
bool initializeTexture(GLint format);
+7 -11
View File
@@ -272,33 +272,29 @@ bool Graphics::isCreated() const
int Graphics::getModes(lua_State *L) const
{
int n;
love::window::Window::WindowSize **modes = currentWindow->getFullscreenSizes(n);
love::window::Window::WindowSize *modes = currentWindow->getFullscreenSizes(n);
if (modes == 0)
return 0;
lua_newtable(L);
lua_createtable(L, n, 0);
for (int i = 0; i < n ; i++)
{
lua_pushinteger(L, i+1);
lua_newtable(L);
lua_createtable(L, 0, 2);
// Inner table attribs.
lua_pushstring(L, "width");
lua_pushinteger(L, modes[i]->width);
lua_settable(L, -3);
lua_pushinteger(L, modes[i].width);
lua_setfield(L, -2, "width");
lua_pushstring(L, "height");
lua_pushinteger(L, modes[i]->height);
lua_settable(L, -3);
lua_pushinteger(L, modes[i].height);
lua_setfield(L, -2, "height");
// Inner table attribs end.
lua_settable(L, -3);
delete modes[i];
}
delete[] modes;
+7 -4
View File
@@ -71,9 +71,12 @@ Shader::Shader(const ShaderSources &sources)
if (shaderSources.empty())
throw love::Exception("Cannot create shader: no source code!");
GLint maxtexunits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtexunits);
maxTextureUnits = std::max(maxtexunits - 1, 0);
if (maxTextureUnits <= 0)
{
GLint maxtexunits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtexunits);
maxTextureUnits = std::max(maxtexunits - 1, 0);
}
// initialize global texture id counters if needed
if (textureCounters.size() < (size_t) maxTextureUnits)
@@ -174,7 +177,7 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
if (status == GL_FALSE)
{
const std::string warnings = getWarnings();
std::string warnings = getWarnings();
glDeleteProgram(program);
throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
+7 -7
View File
@@ -179,14 +179,14 @@ int w_Canvas_clear(lua_State *L)
}
else if (lua_istable(L, 2))
{
lua_rawgeti(L, 2, 1);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 2, 2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 2, 3);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 2, 4);
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 2, i);
c.r = (unsigned char)luaL_checkint(L, -4);
c.g = (unsigned char)luaL_checkint(L, -3);
c.b = (unsigned char)luaL_checkint(L, -2);
c.g = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
}
else
+15 -14
View File
@@ -601,14 +601,14 @@ int w_setColor(lua_State *L)
Color c;
if (lua_istable(L, 1))
{
lua_rawgeti(L, 1, 1);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 3);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 4);
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (unsigned char)luaL_checkint(L, -4);
c.g = (unsigned char)luaL_checkint(L, -3);
c.b = (unsigned char)luaL_checkint(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
}
else
@@ -637,14 +637,14 @@ int w_setBackgroundColor(lua_State *L)
Color c;
if (lua_istable(L, 1))
{
lua_rawgeti(L, 1, 1);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 3);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_rawgeti(L, 1, 4);
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (unsigned char)luaL_checkint(L, -4);
c.g = (unsigned char)luaL_checkint(L, -3);
c.b = (unsigned char)luaL_checkint(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
}
else
@@ -985,6 +985,7 @@ int w_setCanvases(lua_State *L)
if (is_table)
{
// grab the first canvas in the array and attach the rest
lua_rawgeti(L, 1, 1);
canvas = luax_checkcanvas(L, -1);
lua_pop(L, 1);
@@ -158,18 +158,15 @@ int w_SpriteBatch_setColor(lua_State *L)
}
else if (lua_istable(L, 2))
{
lua_rawgeti(L, 2, 1);
c.r = (unsigned char) luaL_checkint(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, 2, 2);
c.g = (unsigned char) luaL_checkint(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, 2, 3);
c.b = (unsigned char) luaL_checkint(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, 2, 4);
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 2, i);
c.r = (unsigned char) luaL_checkint(L, -4);
c.g = (unsigned char) luaL_checkint(L, -3);
c.b = (unsigned char) luaL_checkint(L, -2);
c.a = (unsigned char) luaL_optint(L, -1, 255);
lua_pop(L, 1);
lua_pop(L, 4);
}
else
{
+2 -11
View File
@@ -131,13 +131,9 @@ void ImageData::load(Data *data)
create(width, height, ilGetData());
}
catch (love::Exception &)
{
ilDeleteImage(image);
throw;
}
catch (std::exception &e)
{
// catches love and std exceptions
ilDeleteImage(image);
throw love::Exception("%s", e.what());
}
@@ -225,14 +221,9 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
f->write(encoded_data, size);
f->close();
}
catch (love::Exception &)
{
ilDeleteImage(tempimage);
delete[] encoded_data;
throw;
}
catch (std::exception &e)
{
// catches love and std exceptions
ilDeleteImage(tempimage);
delete[] encoded_data;
throw love::Exception("%s", e.what());
+3 -3
View File
@@ -167,13 +167,14 @@ int w_ImageData_encode(lua_State *L)
{
ext = file->getExtension();
fmt = ext.c_str();
ImageData::getConstant(fmt, format);
if (!ImageData::getConstant(fmt, format))
return luaL_error(L, "Invalid image format '%s'.", fmt);
}
else
{
fmt = luaL_checkstring(L, 3);
if (!ImageData::getConstant(fmt, format))
luaL_error(L, "Invalid image format.");
return luaL_error(L, "Invalid image format '%s'.", fmt);
}
try
@@ -189,7 +190,6 @@ int w_ImageData_encode(lua_State *L)
static const luaL_Reg functions[] =
{
// Data
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
+4 -2
View File
@@ -38,8 +38,8 @@ namespace sdl
{
Timer::Timer()
: currTime(getMicroTime())
, prevFpsUpdate(currTime)
: currTime(0)
, prevFpsUpdate(0)
, fps(0)
, averageDelta(0)
, fpsUpdateFrequency(1)
@@ -49,6 +49,8 @@ Timer::Timer()
// Init the SDL timer system.
if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
throw Exception(SDL_GetError());
prevFpsUpdate = currTime = getMicroTime();
}
Timer::~Timer()
+2 -2
View File
@@ -59,14 +59,14 @@ public:
virtual void getWindow(int &width, int &height, WindowFlags &flags) const = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) const = 0;
virtual WindowSize **getFullscreenSizes(int &n) const = 0;
virtual WindowSize *getFullscreenSizes(int &n) const = 0;
virtual int getWidth() const = 0;
virtual int getHeight() const = 0;
virtual bool isCreated() const = 0;
virtual void setWindowTitle(std::string &title) = 0;
virtual void setWindowTitle(const std::string &title) = 0;
virtual std::string getWindowTitle() const = 0;
virtual bool setIcon(love::image::ImageData *imgd) = 0;
+5 -6
View File
@@ -211,7 +211,7 @@ bool Window::checkWindowSize(int width, int height, bool fullscreen) const
typedef Window::WindowSize WindowSize;
WindowSize **Window::getFullscreenSizes(int &n) const
WindowSize *Window::getFullscreenSizes(int &n) const
{
SDL_Rect **modes = SDL_ListModes(0, SDL_OPENGL | SDL_FULLSCREEN);
@@ -225,13 +225,12 @@ WindowSize **Window::getFullscreenSizes(int &n) const
for (int i = 0; modes[i]; i++)
n++;
WindowSize **sizes = new WindowSize*[n];
WindowSize *sizes = new WindowSize[n];
for (int i = 0; i < n; i++)
{
sizes[i] = new WindowSize;
sizes[i]->width = modes[i]->w;
sizes[i]->height = modes[i]->h;
WindowSize w = {modes[i]->w, modes[i]->h};
sizes[i] = w;
}
return sizes;
}
@@ -251,7 +250,7 @@ bool Window::isCreated() const
return created;
}
void Window::setWindowTitle(std::string &title)
void Window::setWindowTitle(const std::string &title)
{
windowTitle = title;
SDL_WM_SetCaption(windowTitle.c_str(), 0);
+2 -2
View File
@@ -41,14 +41,14 @@ public:
void getWindow(int &width, int &height, WindowFlags &flags) const;
bool checkWindowSize(int width, int height, bool fullscreen) const;
WindowSize **getFullscreenSizes(int &n) const;
WindowSize *getFullscreenSizes(int &n) const;
int getWidth() const;
int getHeight() const;
bool isCreated() const;
void setWindowTitle(std::string &title);
void setWindowTitle(const std::string &title);
std::string getWindowTitle() const;
bool setIcon(love::image::ImageData *imgd);