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Fix a GL error on OpenGL ES 3 when using multiple render targets.
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@@ -501,13 +501,15 @@ void Canvas::startGrab()
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gl.setFramebufferSRGB(false);
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}
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if (attachedCanvases.size() == 0)
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return;
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if (attachedCanvases.size() > 0)
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{
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// Make sure the FBO is only using a single draw buffer.
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// GLES3 only has glDrawBuffers, so we avoid using glDrawBuffer.
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const GLenum buffers[] = {GL_COLOR_ATTACHMENT0};
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glDrawBuffers(1, buffers);
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// Make sure the FBO is only using a single draw buffer.
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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attachedCanvases.clear();
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attachedCanvases.clear();
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}
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}
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void Canvas::stopGrab(bool switchingToOtherCanvas)
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