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Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph().
This commit is contained in:
@@ -95,17 +95,10 @@ namespace opengl
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Font::Glyph * Font::addGlyph(int glyph)
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{
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Glyph * g = new Glyph;
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g->list = glGenLists(1);
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if (g->list == 0)
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{ // opengl failed to generate the list
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delete g;
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return NULL;
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}
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love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
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g->spacing = gd->getAdvance();
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int w = gd->getWidth();
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int h = gd->getHeight();
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if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
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{ // out of space - new row!
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texture_x = TEXTURE_PADDING;
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@@ -116,41 +109,59 @@ namespace opengl
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{ // totally out of space - new texture!
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createTexture();
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}
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GLuint t = textures.back();
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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g->texture = t;
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Glyph * g = new Glyph;
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g->list = g->texture = 0;
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g->spacing = gd->getAdvance();
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Quad::Viewport v;
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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v.w = (float) w;
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v.h = (float) h;
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Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
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const vertex * verts = q->getVertices();
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// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
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if (w > 0 && h > 0)
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{
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g->list = glGenLists(1);
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if (0 == g->list)
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{
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delete g;
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return NULL;
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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GLuint t = textures.back();
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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glNewList(g->list, GL_COMPILE);
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glPushMatrix();
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glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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glDrawArrays(GL_QUADS, 0, 4);
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glPopMatrix();
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glEndList();
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g->texture = t;
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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Quad::Viewport v;
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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v.w = (float) w;
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v.h = (float) h;
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Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
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const vertex * verts = q->getVertices();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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glNewList(g->list, GL_COMPILE);
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glPushMatrix();
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glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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glDrawArrays(GL_QUADS, 0, 4);
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glPopMatrix();
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glEndList();
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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delete q;
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}
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if (w > 0)
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texture_x += (w + TEXTURE_PADDING);
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if (h > 0)
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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delete q;
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delete gd;
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texture_x += (w + TEXTURE_PADDING);
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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glyphs[glyph] = g;
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return g;
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}
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@@ -205,11 +216,15 @@ namespace opengl
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{
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Glyph * glyph = glyphs[character];
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if (!glyph) glyph = addGlyph(character);
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glPushMatrix();
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glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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if (0 != glyph->texture)
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{
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glPushMatrix();
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glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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}
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}
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int Font::getWidth(const std::string & line)
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