Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph().

This commit is contained in:
vrld
2012-04-03 13:55:12 +02:00
parent 7925b1b059
commit d4c59d3508
+56 -41
View File
@@ -95,17 +95,10 @@ namespace opengl
Font::Glyph * Font::addGlyph(int glyph)
{
Glyph * g = new Glyph;
g->list = glGenLists(1);
if (g->list == 0)
{ // opengl failed to generate the list
delete g;
return NULL;
}
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
g->spacing = gd->getAdvance();
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
{ // out of space - new row!
texture_x = TEXTURE_PADDING;
@@ -116,41 +109,59 @@ namespace opengl
{ // totally out of space - new texture!
createTexture();
}
GLuint t = textures.back();
bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
g->texture = t;
Glyph * g = new Glyph;
g->list = g->texture = 0;
g->spacing = gd->getAdvance();
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
v.w = (float) w;
v.h = (float) h;
Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
const vertex * verts = q->getVertices();
// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
if (w > 0 && h > 0)
{
g->list = glGenLists(1);
if (0 == g->list)
{
delete g;
return NULL;
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
GLuint t = textures.back();
bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
glNewList(g->list, GL_COMPILE);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
g->texture = t;
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
v.w = (float) w;
v.h = (float) h;
Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
const vertex * verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
}
if (w > 0)
texture_x += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
delete q;
delete gd;
texture_x += (w + TEXTURE_PADDING);
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
glyphs[glyph] = g;
return g;
}
@@ -205,11 +216,15 @@ namespace opengl
{
Glyph * glyph = glyphs[character];
if (!glyph) glyph = addGlyph(character);
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
if (0 != glyph->texture)
{
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
}
}
int Font::getWidth(const std::string & line)