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Merge branch 'main' into 12.0-development
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@@ -843,11 +843,6 @@ bool Window::setFullscreen(bool fullscreen, FullscreenType fstype)
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SDL_GL_MakeCurrent(window, glcontext);
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updateSettings(newsettings, true);
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// This gets un-set when we exit fullscreen (at least in macOS).
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if (!fullscreen)
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SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
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return true;
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}
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