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Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
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@@ -138,6 +138,9 @@ public:
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int getDescent() const;
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float getBaseline() const;
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bool hasGlyph(unsigned int glyph) const;
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bool hasGlyph(const std::string &text) const;
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private:
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enum FontType
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