Do the same for WheelJoint

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-27 16:38:46 -04:00
parent 5244463109
commit d4703960a4
5 changed files with 32 additions and 16 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ namespace box2d
/**
* Creates a new WheelJoint connecting body1 and body2.
**/
WheelJoint(Body * body1, Body * body2, float x, float y, float ax, float ay, bool collideConnected);
WheelJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected);
virtual ~WheelJoint();