Add love.math.isConvex()

Checks whether a given polygon is convex or not.
This commit is contained in:
vrld
2013-05-12 13:00:08 +02:00
parent c1cbd610e6
commit d454be7025
4 changed files with 75 additions and 0 deletions
+38
View File
@@ -148,6 +148,43 @@ int w_triangulate(lua_State *L)
return 1;
}
int w_isConvex(lua_State *L)
{
std::vector<vertex> vertices;
if (lua_istable(L, 1))
{
size_t top = lua_objlen(L, 1);
vertices.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
lua_rawgeti(L, 1, i);
lua_rawgeti(L, 1, i+1);
vertex v;
v.x = luaL_checknumber(L, -2);
v.y = luaL_checknumber(L, -1);
vertices.push_back(v);
lua_pop(L, 2);
}
}
else
{
size_t top = lua_gettop(L);
vertices.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
vertex v;
v.x = luaL_checknumber(L, i);
v.y = luaL_checknumber(L, i+1);
vertices.push_back(v);
}
}
lua_pushboolean(L, Math::instance.isConvex(vertices));
return 1;
}
int w_noise(lua_State *L)
{
float w, x, y, z;
@@ -192,6 +229,7 @@ static const luaL_Reg functions[] =
{ "randomnormal", w_randomnormal },
{ "newRandomGenerator", w_newRandomGenerator },
{ "triangulate", w_triangulate },
{ "isConvex", w_isConvex },
{ "noise", w_noise },
{ 0, 0 }
};