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Add love.math.isConvex()
Checks whether a given polygon is convex or not.
This commit is contained in:
@@ -20,6 +20,7 @@
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// LOVE
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#include "MathModule.h"
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#include "common/Vector.h"
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// STL
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#include <cmath>
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@@ -159,5 +160,32 @@ vector<Triangle> Math::triangulate(const vector<vertex> &polygon)
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return triangles;
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}
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bool Math::isConvex(const std::vector<vertex> &polygon)
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{
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if (polygon.size() < 3)
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return false;
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// a polygon is convex if all corners turn in the same direction
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// turning direction can be determined using the cross-product of
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// the forward difference vectors
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size_t i = polygon.size() - 2, j = polygon.size() - 1, k = 0;
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Vector p(polygon[j].x - polygon[i].x, polygon[j].y - polygon[i].y);
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Vector q(polygon[k].x - polygon[j].x, polygon[k].y - polygon[j].y);
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float winding = p ^ q;
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while (k+1 < polygon.size())
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{
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i = j; j = k; k++;
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p.x = polygon[j].x - polygon[i].x;
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p.y = polygon[j].y - polygon[i].y;
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q.x = polygon[k].x - polygon[j].x;
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q.y = polygon[k].y - polygon[j].y;
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if ((p^q) * winding < 0)
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return false;
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}
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return true;
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}
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} // math
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} // love
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@@ -108,6 +108,14 @@ public:
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**/
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std::vector<Triangle> triangulate(const std::vector<vertex> &polygon);
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/**
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* Checks whether a polygon is convex.
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*
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* @param polygon Polygon to test.
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* @return True if the polygon is convex, false otherwise.
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**/
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bool isConvex(const std::vector<vertex> &polygon);
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/**
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* Calculate Simplex noise for the specified coordinate(s).
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*
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@@ -148,6 +148,43 @@ int w_triangulate(lua_State *L)
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return 1;
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}
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int w_isConvex(lua_State *L)
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{
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std::vector<vertex> vertices;
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if (lua_istable(L, 1))
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{
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size_t top = lua_objlen(L, 1);
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vertices.reserve(top / 2);
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for (size_t i = 1; i <= top; i += 2)
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{
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lua_rawgeti(L, 1, i);
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lua_rawgeti(L, 1, i+1);
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vertex v;
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v.x = luaL_checknumber(L, -2);
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v.y = luaL_checknumber(L, -1);
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vertices.push_back(v);
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lua_pop(L, 2);
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}
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}
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else
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{
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size_t top = lua_gettop(L);
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vertices.reserve(top / 2);
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for (size_t i = 1; i <= top; i += 2)
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{
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vertex v;
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v.x = luaL_checknumber(L, i);
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v.y = luaL_checknumber(L, i+1);
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vertices.push_back(v);
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}
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}
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lua_pushboolean(L, Math::instance.isConvex(vertices));
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return 1;
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}
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int w_noise(lua_State *L)
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{
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float w, x, y, z;
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@@ -192,6 +229,7 @@ static const luaL_Reg functions[] =
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{ "randomnormal", w_randomnormal },
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{ "newRandomGenerator", w_newRandomGenerator },
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{ "triangulate", w_triangulate },
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{ "isConvex", w_isConvex },
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{ "noise", w_noise },
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{ 0, 0 }
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};
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@@ -35,6 +35,7 @@ int w_random(lua_State *L);
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int w_randomnormal(lua_State *L);
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int w_newRandomGenerator(lua_State *L);
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int w_triangulate(lua_State *L);
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int w_isConvex(lua_State *L);
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int w_noise(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_math(lua_State *L);
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