Add love.math.isConvex()

Checks whether a given polygon is convex or not.
This commit is contained in:
vrld
2013-05-12 13:00:08 +02:00
parent c1cbd610e6
commit d454be7025
4 changed files with 75 additions and 0 deletions
+28
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@@ -20,6 +20,7 @@
// LOVE
#include "MathModule.h"
#include "common/Vector.h"
// STL
#include <cmath>
@@ -159,5 +160,32 @@ vector<Triangle> Math::triangulate(const vector<vertex> &polygon)
return triangles;
}
bool Math::isConvex(const std::vector<vertex> &polygon)
{
if (polygon.size() < 3)
return false;
// a polygon is convex if all corners turn in the same direction
// turning direction can be determined using the cross-product of
// the forward difference vectors
size_t i = polygon.size() - 2, j = polygon.size() - 1, k = 0;
Vector p(polygon[j].x - polygon[i].x, polygon[j].y - polygon[i].y);
Vector q(polygon[k].x - polygon[j].x, polygon[k].y - polygon[j].y);
float winding = p ^ q;
while (k+1 < polygon.size())
{
i = j; j = k; k++;
p.x = polygon[j].x - polygon[i].x;
p.y = polygon[j].y - polygon[i].y;
q.x = polygon[k].x - polygon[j].x;
q.y = polygon[k].y - polygon[j].y;
if ((p^q) * winding < 0)
return false;
}
return true;
}
} // math
} // love
+8
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@@ -108,6 +108,14 @@ public:
**/
std::vector<Triangle> triangulate(const std::vector<vertex> &polygon);
/**
* Checks whether a polygon is convex.
*
* @param polygon Polygon to test.
* @return True if the polygon is convex, false otherwise.
**/
bool isConvex(const std::vector<vertex> &polygon);
/**
* Calculate Simplex noise for the specified coordinate(s).
*
+38
View File
@@ -148,6 +148,43 @@ int w_triangulate(lua_State *L)
return 1;
}
int w_isConvex(lua_State *L)
{
std::vector<vertex> vertices;
if (lua_istable(L, 1))
{
size_t top = lua_objlen(L, 1);
vertices.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
lua_rawgeti(L, 1, i);
lua_rawgeti(L, 1, i+1);
vertex v;
v.x = luaL_checknumber(L, -2);
v.y = luaL_checknumber(L, -1);
vertices.push_back(v);
lua_pop(L, 2);
}
}
else
{
size_t top = lua_gettop(L);
vertices.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
vertex v;
v.x = luaL_checknumber(L, i);
v.y = luaL_checknumber(L, i+1);
vertices.push_back(v);
}
}
lua_pushboolean(L, Math::instance.isConvex(vertices));
return 1;
}
int w_noise(lua_State *L)
{
float w, x, y, z;
@@ -192,6 +229,7 @@ static const luaL_Reg functions[] =
{ "randomnormal", w_randomnormal },
{ "newRandomGenerator", w_newRandomGenerator },
{ "triangulate", w_triangulate },
{ "isConvex", w_isConvex },
{ "noise", w_noise },
{ 0, 0 }
};
+1
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@@ -35,6 +35,7 @@ int w_random(lua_State *L);
int w_randomnormal(lua_State *L);
int w_newRandomGenerator(lua_State *L);
int w_triangulate(lua_State *L);
int w_isConvex(lua_State *L);
int w_noise(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_math(lua_State *L);