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Renamed iOS.mm and iOS.h to ios.mm and ios.h, to match the naming conventions of other files.
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/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_IOS_H
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#define LOVE_IOS_H
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#include "config.h"
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#ifdef LOVE_IOS
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#include <string>
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namespace love
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{
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namespace ios
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{
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/**
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* Gets the filepath of the first detected love file. The main .app Bundle is
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* searched first, and then the app's Documents folder.
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**/
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std::string getLoveInResources(bool &fused);
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/**
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* Gets the directory path where files should be stored.
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**/
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std::string getAppdataDirectory();
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/**
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* Get the home directory (on iOS, this really means the app's sandbox dir.)
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**/
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std::string getHomeDirectory();
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/**
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* Opens the specified URL with the default program associated with the URL's
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* scheme.
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**/
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bool openURL(const std::string &url);
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/**
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* Returns the full path to the executable.
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**/
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std::string getExecutablePath();
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/**
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* Causes devices with vibration support to vibrate for about 0.5 seconds.
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**/
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void vibrate();
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} // ios
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} // love
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#endif // LOVE_IOS
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#endif // LOVE_IOS_H
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