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https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
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@@ -190,6 +190,16 @@ void SpriteBatch::setColor()
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color = 0;
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color = 0;
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}
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}
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bool SpriteBatch::isEmpty() const
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{
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return next == 0;
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}
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bool SpriteBatch::isFull() const
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{
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return next >= size;
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}
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void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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{
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const int color_offset = 0;
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const int color_offset = 0;
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@@ -86,6 +86,16 @@ public:
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*/
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*/
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void setColor();
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void setColor();
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/**
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* Returns whether the SpriteBatch is empty of sprites or not.
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**/
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bool isEmpty() const;
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/**
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* Returns whether the amount of sprites has reached the buffer limit or not.
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**/
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bool isFull() const;
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// Implements Drawable.
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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@@ -184,6 +184,20 @@ int w_SpriteBatch_setColor(lua_State *L)
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return 0;
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return 0;
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}
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}
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int w_SpriteBatch_isEmpty(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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luax_pushboolean(L, t->isEmpty());
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return 1;
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}
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int w_SpriteBatch_isFull(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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luax_pushboolean(L, t->isFull());
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return 1;
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}
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static const luaL_Reg functions[] =
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static const luaL_Reg functions[] =
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{
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{
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{ "add", w_SpriteBatch_add },
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{ "add", w_SpriteBatch_add },
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@@ -196,6 +210,8 @@ static const luaL_Reg functions[] =
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{ "setImage", w_SpriteBatch_setImage },
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{ "setImage", w_SpriteBatch_setImage },
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{ "getImage", w_SpriteBatch_getImage },
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{ "getImage", w_SpriteBatch_getImage },
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{ "setColor", w_SpriteBatch_setColor },
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{ "setColor", w_SpriteBatch_setColor },
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{ "isEmpty", w_SpriteBatch_isEmpty },
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{ "isFull", w_SpriteBatch_isFull },
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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@@ -37,10 +37,13 @@ int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_lock(lua_State *L);
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int w_SpriteBatch_bind(lua_State *L);
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int w_SpriteBatch_unlock(lua_State *L);
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int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_isEmpty(lua_State *L);
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int w_SpriteBatch_isFull(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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