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Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
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@@ -37,10 +37,13 @@ int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_lock(lua_State *L);
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int w_SpriteBatch_unlock(lua_State *L);
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int w_SpriteBatch_bind(lua_State *L);
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int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_isEmpty(lua_State *L);
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int w_SpriteBatch_isFull(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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