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Rename love.graphics.drawShaderVertices to drawFromShader.
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@@ -55,7 +55,7 @@ Released: N/A
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* Added Compute Shader support via new 'computemain' shader entry point.
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* Added love.graphics.dispatchThreadgroups for running compute shaders.
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* Added Shader:hasStage.
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* Added love.graphics.drawShaderVertices.
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* Added love.graphics.drawFromShader.
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* Added love.graphics.getQuadIndexBuffer.
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* Added variants of love.graphics.applyTransform and replaceTransform which accept x,y,angle,sx,sy,ox,oy parameters.
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* Added APIs to override the default orthographic projection: love.graphics.setOrthoProjection, setPerspectiveProjection, and resetProjection.
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@@ -1819,29 +1819,29 @@ void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
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mesh->drawInstanced(this, m, instancecount);
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}
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void Graphics::drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
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void Graphics::drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
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{
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if (primtype == PRIMITIVE_TRIANGLE_FAN && vertexcount > LOVE_UINT16_MAX)
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throw love::Exception("drawShaderVertices cannot draw more than %d vertices when the 'fan' draw mode is used.", LOVE_UINT16_MAX);
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throw love::Exception("drawFromShader cannot draw more than %d vertices when the 'fan' draw mode is used.", LOVE_UINT16_MAX);
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// Emulated triangle fan via an index buffer.
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if (primtype == PRIMITIVE_TRIANGLE_FAN && getFanIndexBuffer())
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{
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int indexcount = getIndexCount(TRIANGLEINDEX_FAN, vertexcount);
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drawShaderVertices(getFanIndexBuffer(), indexcount, instancecount, 0, maintexture);
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drawFromShader(getFanIndexBuffer(), indexcount, instancecount, 0, maintexture);
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return;
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}
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flushBatchedDraws();
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if (!capabilities.features[FEATURE_GLSL3])
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throw love::Exception("drawShaderVertices is not supported on this system (GLSL3 support is required.)");
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throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
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if (Shader::isDefaultActive() || !Shader::current)
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throw love::Exception("drawShaderVertices can only be used with a custom shader.");
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throw love::Exception("drawFromShader can only be used with a custom shader.");
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if (vertexcount < 0 || instancecount < 0)
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throw love::Exception("drawShaderVertices vertex and instance count parameters must not be negative.");
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throw love::Exception("drawFromShader vertex and instance count parameters must not be negative.");
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Shader::current->validateDrawState(primtype, maintexture);
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@@ -1858,27 +1858,27 @@ void Graphics::drawShaderVertices(PrimitiveType primtype, int vertexcount, int i
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draw(cmd);
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}
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void Graphics::drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture)
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void Graphics::drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture)
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{
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flushBatchedDraws();
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if (!capabilities.features[FEATURE_GLSL3])
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throw love::Exception("drawShaderVertices is not supported on this system (GLSL3 support is required.)");
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throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
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if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
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throw love::Exception("The buffer passed to drawShaderVertices must be an index buffer.");
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throw love::Exception("The buffer passed to drawFromShader must be an index buffer.");
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if (startindex < 0)
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throw love::Exception("drawShaderVertices startindex parameter must not be negative.");
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throw love::Exception("drawFromShader startindex parameter must not be negative.");
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if (indexcount < 0 || instancecount < 0)
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throw love::Exception("drawShaderVertices index and instance count parameters must not be negative.");
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throw love::Exception("drawFromShader index and instance count parameters must not be negative.");
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if ((size_t)(startindex + indexcount) > indexbuffer->getArrayLength() * indexbuffer->getDataMembers().size())
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throw love::Exception("drawShaderVertices startindex and index count parameters do not fit in the given index buffer.");
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throw love::Exception("drawFromShader startindex and index count parameters do not fit in the given index buffer.");
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if (Shader::isDefaultActive() || !Shader::current)
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throw love::Exception("drawShaderVertices can only be used with a custom shader.");
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throw love::Exception("drawFromShader can only be used with a custom shader.");
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Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
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@@ -697,8 +697,8 @@ public:
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void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
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void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
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void drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
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void drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
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void drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
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void drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
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/**
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* Draws text at the specified coordinates
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@@ -3099,7 +3099,7 @@ int w_drawInstanced(lua_State *L)
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return 0;
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}
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int w_drawShaderVertices(lua_State *L)
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int w_drawFromShader(lua_State *L)
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{
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if (luax_istype(L, 1, Buffer::type))
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{
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@@ -3114,7 +3114,7 @@ int w_drawShaderVertices(lua_State *L)
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if (!lua_isnoneornil(L, 5))
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tex = luax_checktexture(L, 5);
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luax_catchexcept(L, [&]() { instance()->drawShaderVertices(t, indexcount, instancecount, indexstart, tex); });
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luax_catchexcept(L, [&]() { instance()->drawFromShader(t, indexcount, instancecount, indexstart, tex); });
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}
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else
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{
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@@ -3130,7 +3130,7 @@ int w_drawShaderVertices(lua_State *L)
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if (!lua_isnoneornil(L, 4))
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tex = luax_checktexture(L, 4);
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luax_catchexcept(L, [&]() { instance()->drawShaderVertices(primtype, vertexcount, instancecount, tex); });
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luax_catchexcept(L, [&]() { instance()->drawFromShader(primtype, vertexcount, instancecount, tex); });
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}
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return 0;
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}
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@@ -3844,7 +3844,7 @@ static const luaL_Reg functions[] =
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{ "draw", w_draw },
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{ "drawLayer", w_drawLayer },
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{ "drawInstanced", w_drawInstanced },
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{ "drawShaderVertices", w_drawShaderVertices },
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{ "drawFromShader", w_drawFromShader },
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{ "print", w_print },
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{ "printf", w_printf },
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