Rename love.graphics.drawShaderVertices to drawFromShader.

This commit is contained in:
Sasha Szpakowski
2023-02-05 15:16:10 -04:00
parent e13b0078a2
commit d3747cebb1
4 changed files with 20 additions and 20 deletions
+4 -4
View File
@@ -3099,7 +3099,7 @@ int w_drawInstanced(lua_State *L)
return 0;
}
int w_drawShaderVertices(lua_State *L)
int w_drawFromShader(lua_State *L)
{
if (luax_istype(L, 1, Buffer::type))
{
@@ -3114,7 +3114,7 @@ int w_drawShaderVertices(lua_State *L)
if (!lua_isnoneornil(L, 5))
tex = luax_checktexture(L, 5);
luax_catchexcept(L, [&]() { instance()->drawShaderVertices(t, indexcount, instancecount, indexstart, tex); });
luax_catchexcept(L, [&]() { instance()->drawFromShader(t, indexcount, instancecount, indexstart, tex); });
}
else
{
@@ -3130,7 +3130,7 @@ int w_drawShaderVertices(lua_State *L)
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawShaderVertices(primtype, vertexcount, instancecount, tex); });
luax_catchexcept(L, [&]() { instance()->drawFromShader(primtype, vertexcount, instancecount, tex); });
}
return 0;
}
@@ -3844,7 +3844,7 @@ static const luaL_Reg functions[] =
{ "draw", w_draw },
{ "drawLayer", w_drawLayer },
{ "drawInstanced", w_drawInstanced },
{ "drawShaderVertices", w_drawShaderVertices },
{ "drawFromShader", w_drawFromShader },
{ "print", w_print },
{ "printf", w_printf },