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Rename love.graphics.drawShaderVertices to drawFromShader.
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@@ -697,8 +697,8 @@ public:
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void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
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void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
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void drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
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void drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
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void drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
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void drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
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/**
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* Draws text at the specified coordinates
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