Rewrite auto.lua

Biggest advantages being automatic header+footer generation, minimal code verification and smaller diffs (from now on)
This commit is contained in:
Bart van Strien
2011-06-21 19:45:00 +02:00
parent d52ba6e564
commit d34d907b00
4 changed files with 7319 additions and 8157 deletions
+89 -30
View File
@@ -24,35 +24,94 @@ namespace love
// [audio.lua] // [audio.lua]
const unsigned char audio_lua[] = const unsigned char audio_lua[] =
{ {
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// [/audio.lua]
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}; // [audio.lua]
} // love } // love
+94 -78
View File
@@ -4,97 +4,113 @@
-- Example: -- Example:
-- lua auto.lua boot graphics -- lua auto.lua boot graphics
max_width = 15 local max_width = 18
local pattern = [[
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
namespace love
{
// [%s]
const unsigned char %s[] =
{
%s
}; // [%s]
} // love]]
--formatting parameters:
-- - input file name
-- - c variable name
-- - array contents
-- - input file name
function auto(name) function auto(name)
--the input file name
local src = name .. ".lua" local src = name .. ".lua"
--and the output one
local dst = name .. ".lua.h" local dst = name .. ".lua.h"
--the name of the variable
local cpp_name = name .. "_lua" local cpp_name = name .. "_lua"
-- Read source Lua file --do a minimal code check
--(syntax errors, really)
loadfile(src)
--no error catching? no
--we have the main loop doing that for us
--what character is this on this line?
local counter = 0
local function tohex(c)
counter = counter + 1
--if we've reached the maximum width (or 0)
--then we'll carry on and add a newline
if counter % max_width == 0 then
return ("\n\t0x%02x, "):format(c:byte())
end
--otherwise we just use the hex of the current byte
return ("0x%02x, "):format(c:byte())
end
--let's open the input file
local src_file = io.open(src, "rb") local src_file = io.open(src, "rb")
local src_data = src_file:read("*a") --create an output string
-- remove comments local out_data = ""
src_data = src_data:gsub("%-%-%[%[.-%-%-%]%]", ""):gsub("%-%-.-\n", "") --go through the input file line-by-line
-- remove unneeded whitespaces for line in src_file:lines() do
src_data = src_data:gsub("^%s+",""):gsub("%s*$",""):gsub("%s%s+", " ") --if the line is non-empty
local src_len = #src_data if #line > 0 then
--set the counter to -1
--this will start a new line (see tohex)
counter = -1
--append the output to what we had, plus a newline character (0x0a is newline)
out_data = ("%s%s0x0a,"):format(out_data, line:gsub("\r", ""):gsub(".", tohex))
end
end
--close our input
src_file:close() src_file:close()
local lines = {} --open, write and close the output
local line = {} out_file = io.open(dst, "wb")
table.insert(lines, line) --see pattern above
out_file:write(pattern:format(src, cpp_name, out_data, src))
for i=1,src_len do out_file:close()
table.insert(line, string.byte(src_data, i))
if math.mod(i, max_width) == 0 then
line = {}
table.insert(lines, line)
end
end
local src_output = "const unsigned char "..cpp_name.."[] = \n{\n"
for i,line in ipairs(lines) do
local concat = {}
for j,b in ipairs(line) do
table.insert(concat, string.format("0x%02X,", b))
end
src_output = src_output .. "\t" .. table.concat(concat, "").."\n"
end
src_output = src_output .. "};"
local include = true
-- Read dst
local dst_lines = {}
for line in io.lines(dst) do
if line == "// ["..src.."]" then
include = false
table.insert(dst_lines, line)
table.insert(dst_lines, src_output)
end
if line == "// [/"..src.."]" then
include = true
end
if include then
table.insert(dst_lines, line)
end
end
local tmp_data = table.concat(dst_lines, "\n")
-- Overwrite the old file only if they are different.
local dst_file = io.open(dst, "rb")
dst_data = dst_file:read("*a")
dst_file:close()
if tmp_data == dst_data then
print(name .. ": no change")
else
local dst_file = io.open(dst, "wb")
dst_file:write(tmp_data)
dst_file:close()
print(name .. ": updated")
end
--tell the world we succeeded!
print(name .. ": Success")
end end
--usage
if #arg == 0 then if #arg == 0 then
print("Usage: lua auto.lua <name1> <name2> .. <name3>") return print("Usage: lua auto.lua <name1> <name2> .. <name3>")
else end
for i, v in ipairs(arg) do
local ok, err = pcall(auto, v:gsub("%.lua$","")) --the 'main' procedure
if not ok then for i, v in ipairs(arg) do
print("cannot update "..v..": " .. err) --run the auto function for every argument
end --but do it with pcall, to catch errors
local ok, err = pcall(auto, v:gsub("%.lua$",""))
if not ok then
--inform people we've failed
print(v .. ": " .. err)
end end
end end
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