Images and Canvases are now drawn using GL_TRIANGLE_FAN instead of GL_QUADS, for future compatibility with GLES and core GL3+.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-09-07 13:19:27 -03:00
parent 5b4ef23772
commit d1bdc9a7e2
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -625,7 +625,7 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
gl.prepareDraw();
gl.drawArrays(GL_QUADS, 0, 4);
gl.drawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);