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Fixed an uncaught exception in Mesh:getVertexMap
--HG-- branch : Mesh
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@@ -169,8 +169,9 @@ int w_Mesh_setVertexMap(lua_State *L)
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int w_Mesh_getVertexMap(lua_State *L)
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int w_Mesh_getVertexMap(lua_State *L)
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{
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{
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Mesh *t = luax_checkmesh(L, 1);
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Mesh *t = luax_checkmesh(L, 1);
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const uint32 *vertex_map = 0;
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const uint32 *vertex_map = t->getVertexMap();
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EXCEPT_GUARD(vertex_map = t->getVertexMap();)
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size_t elements = t->getVertexMapCount();
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size_t elements = t->getVertexMapCount();
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lua_createtable(L, elements, 0);
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lua_createtable(L, elements, 0);
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