Merge branch 'master' into 12.0-development

This commit is contained in:
Alex Szpakowski
2020-03-15 19:25:48 -03:00
3 changed files with 9 additions and 8 deletions
+2 -2
View File
@@ -439,7 +439,7 @@ void Shader::attach()
{
const TextureUnit &unit = textureUnits[i];
if (unit.active)
gl.bindTextureToUnit(unit.type, unit.texture, i, false);
gl.bindTextureToUnit(unit.type, unit.texture, i, false, false);
}
// send any pending uniforms to the shader program.
@@ -636,7 +636,7 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
int texunit = info->ints[i];
if (shaderactive)
gl.bindTextureToUnit(info->textureType, gltex, texunit, false);
gl.bindTextureToUnit(info->textureType, gltex, texunit, false, false);
// Store texture id so it can be re-bound to the texture unit later.
textureUnits[texunit].texture = gltex;