Use double-precision on all noise-related functions.

This commit is contained in:
Miku AuahDark
2022-09-25 17:43:47 +08:00
parent 9ca785106c
commit d082e91435
7 changed files with 80 additions and 80 deletions
+24 -24
View File
@@ -83,14 +83,14 @@ float linearToGamma(float c);
*
* @return Noise value in the range of [0, 1].
**/
static float simplexNoise1(double x);
static float simplexNoise2(double x, double y);
static float simplexNoise3(double x, double y, double z);
static float simplexNoise4(double x, double y, double z, double w);
static float perlinNoise1(double x);
static float perlinNoise2(double x, double y);
static float perlinNoise3(double x, double y, double z);
static float perlinNoise4(double x, double y, double z, double w);
static double simplexNoise1(double x);
static double simplexNoise2(double x, double y);
static double simplexNoise3(double x, double y, double z);
static double simplexNoise4(double x, double y, double z, double w);
static double perlinNoise1(double x);
static double perlinNoise2(double x, double y);
static double perlinNoise3(double x, double y, double z);
static double perlinNoise4(double x, double y, double z, double w);
class Math : public Module
@@ -136,44 +136,44 @@ private:
}; // Math
static inline float simplexNoise1(double x)
static inline double simplexNoise1(double x)
{
return SimplexNoise1234::noise(x) * 0.5f + 0.5f;
return SimplexNoise1234::noise(x) * 0.5 + 0.5;
}
static inline float simplexNoise2(double x, double y)
static inline double simplexNoise2(double x, double y)
{
return SimplexNoise1234::noise(x, y) * 0.5f + 0.5f;
return SimplexNoise1234::noise(x, y) * 0.5 + 0.5;
}
static inline float simplexNoise3(double x, double y, double z)
static inline double simplexNoise3(double x, double y, double z)
{
return SimplexNoise1234::noise(x, y, z) * 0.5f + 0.5f;
return SimplexNoise1234::noise(x, y, z) * 0.5 + 0.5;
}
static inline float simplexNoise4(double x, double y, double z, double w)
static inline double simplexNoise4(double x, double y, double z, double w)
{
return SimplexNoise1234::noise(x, y, z, w) * 0.5f + 0.5f;
return SimplexNoise1234::noise(x, y, z, w) * 0.5 + 0.5;
}
static inline float perlinNoise1(double x)
static inline double perlinNoise1(double x)
{
return Noise1234::noise(x) * 0.5f + 0.5f;
return Noise1234::noise(x) * 0.5 + 0.5;
}
static inline float perlinNoise2(double x, double y)
static inline double perlinNoise2(double x, double y)
{
return Noise1234::noise(x, y) * 0.5f + 0.5f;
return Noise1234::noise(x, y) * 0.5 + 0.5;
}
static inline float perlinNoise3(double x, double y, double z)
static inline double perlinNoise3(double x, double y, double z)
{
return Noise1234::noise(x, y, z) * 0.5f + 0.5f;
return Noise1234::noise(x, y, z) * 0.5 + 0.5;
}
static inline float perlinNoise4(double x, double y, double z, double w)
static inline double perlinNoise4(double x, double y, double z, double w)
{
return Noise1234::noise(x, y, z, w) * 0.5f + 0.5f;
return Noise1234::noise(x, y, z, w) * 0.5 + 0.5;
}
} // math
+11 -11
View File
@@ -326,7 +326,7 @@ int w_noise(lua_State *L)
for (int i = 0; i < nargs; i++)
args[i] = luaL_checknumber(L, i + 1);
float val = 0.0f;
double val = 0.0;
switch (nargs)
{
@@ -356,7 +356,7 @@ int w_perlinNoise(lua_State* L)
for (int i = 0; i < nargs; i++)
args[i] = luaL_checknumber(L, i + 1);
float val = 0.0f;
double val = 0.0;
switch (nargs)
{
@@ -386,7 +386,7 @@ int w_simplexNoise(lua_State* L)
for (int i = 0; i < nargs; i++)
args[i] = luaL_checknumber(L, i + 1);
float val = 0.0f;
double val = 0.0;
switch (nargs)
{
@@ -411,14 +411,14 @@ int w_simplexNoise(lua_State* L)
// C functions in a struct, necessary for the FFI versions of math functions.
struct FFI_Math
{
float (*snoise1)(double x);
float (*snoise2)(double x, double y);
float (*snoise3)(double x, double y, double z);
float (*snoise4)(double x, double y, double z, double w);
float (*pnoise1)(double x);
float (*pnoise2)(double x, double y);
float (*pnoise3)(double x, double y, double z);
float (*pnoise4)(double x, double y, double z, double w);
double (*snoise1)(double x);
double (*snoise2)(double x, double y);
double (*snoise3)(double x, double y, double z);
double (*snoise4)(double x, double y, double z, double w);
double (*pnoise1)(double x);
double (*pnoise2)(double x, double y);
double (*pnoise3)(double x, double y, double z);
double (*pnoise4)(double x, double y, double z, double w);
float (*gammaToLinear)(float c);
float (*linearToGamma)(float c);
+9 -9
View File
@@ -93,14 +93,14 @@ if not status then return end
pcall(ffi.cdef, [[
typedef struct FFI_Math
{
float (*snoise1)(double x);
float (*snoise2)(double x, double y);
float (*snoise3)(double x, double y, double z);
float (*snoise4)(double x, double y, double z, double w);
float (*pnoise1)(double x);
float (*pnoise2)(double x, double y);
float (*pnoise3)(double x, double y, double z);
float (*pnoise4)(double x, double y, double z, double w);
double (*snoise1)(double x);
double (*snoise2)(double x, double y);
double (*snoise3)(double x, double y, double z);
double (*snoise4)(double x, double y, double z, double w);
double (*pnoise1)(double x);
double (*pnoise2)(double x, double y);
double (*pnoise3)(double x, double y, double z);
double (*pnoise4)(double x, double y, double z, double w);
float (*gammaToLinear)(float c);
float (*linearToGamma)(float c);
@@ -108,7 +108,7 @@ typedef struct FFI_Math
]])
local ffifuncs = ffi.cast("FFI_Math **", ffifuncspointer_str)[0]
local love = require("love")
-- Overwrite some regular love.math functions with FFI implementations.