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Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
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@@ -36,10 +36,12 @@ RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
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int luax_getrandom(lua_State *L, int startidx, double r);
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RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
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int w_RandomGenerator_setSeed(lua_State *L);
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int w_RandomGenerator_getSeed(lua_State *L);
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int w_RandomGenerator_random(lua_State *L);
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int w_RandomGenerator_randomNormal(lua_State *L);
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int w_RandomGenerator_setSeed(lua_State *L);
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int w_RandomGenerator_getSeed(lua_State *L);
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int w_RandomGenerator_setState(lua_State *L);
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int w_RandomGenerator_getState(lua_State *L);
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extern "C" int luaopen_randomgenerator(lua_State *L);
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} // math
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