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Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
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@@ -47,16 +47,8 @@ RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
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if (!lua_isnoneornil(L, idx + 1))
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{
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uint32 low = checkrandomseed_part<uint32>(L, idx);
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uint32 high = checkrandomseed_part<uint32>(L, idx + 1);
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#ifdef LOVE_BIG_ENDIAN
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s.b32.a = high;
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s.b32.b = low;
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#else
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s.b32.b = high;
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s.b32.a = low;
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#endif
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s.b32.low = checkrandomseed_part<uint32>(L, idx);
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s.b32.high = checkrandomseed_part<uint32>(L, idx + 1);
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}
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else
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s.b64 = checkrandomseed_part<uint64>(L, idx);
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@@ -95,25 +87,6 @@ RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
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return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
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}
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int w_RandomGenerator_setSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
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return 0;
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}
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int w_RandomGenerator_getSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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uint32 low = 0, high = 0;
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rng->getSeed(low, high);
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lua_pushnumber(L, (lua_Number) low);
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lua_pushnumber(L, (lua_Number) high);
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return 2;
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}
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int w_RandomGenerator_random(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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@@ -132,12 +105,44 @@ int w_RandomGenerator_randomNormal(lua_State *L)
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return 1;
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}
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int w_RandomGenerator_setSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
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return 0;
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}
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int w_RandomGenerator_getSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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RandomGenerator::Seed s = rng->getSeed();
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lua_pushnumber(L, (lua_Number) s.b32.low);
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lua_pushnumber(L, (lua_Number) s.b32.high);
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return 2;
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}
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int w_RandomGenerator_setState(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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EXCEPT_GUARD(rng->setState(luax_checkstring(L, 2));)
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return 0;
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}
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int w_RandomGenerator_getState(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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luax_pushstring(L, rng->getState());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "setSeed", w_RandomGenerator_setSeed },
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{ "getSeed", w_RandomGenerator_getSeed },
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{ "random", w_RandomGenerator_random },
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{ "randomNormal", w_RandomGenerator_randomNormal },
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{ "setSeed", w_RandomGenerator_setSeed },
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{ "getSeed", w_RandomGenerator_getSeed },
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{ "setState", w_RandomGenerator_setState },
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{ "getState", w_RandomGenerator_getState },
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{ 0, 0 }
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};
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