Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)

getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
This commit is contained in:
Alex Szpakowski
2014-02-08 20:28:41 -04:00
parent de1f105e40
commit d07e31370d
7 changed files with 201 additions and 135 deletions
+20 -20
View File
@@ -53,26 +53,6 @@ public:
virtual ~Math()
{}
inline void setRandomSeed(RandomGenerator::Seed seed)
{
rng.setSeed(seed);
}
inline void setRandomSeed(uint32 low, uint32 high)
{
rng.setSeed(low, high);
}
inline RandomGenerator::Seed getRandomSeed() const
{
return rng.getSeed();
}
inline void getRandomSeed(uint32 &low, uint32 &high) const
{
rng.getSeed(low, high);
}
/**
* @copydoc RandomGenerator::random()
**/
@@ -105,6 +85,26 @@ public:
return rng.randomNormal(stddev);
}
inline void setRandomSeed(RandomGenerator::Seed seed)
{
rng.setSeed(seed);
}
inline RandomGenerator::Seed getRandomSeed() const
{
return rng.getSeed();
}
inline void setRandomState(const std::string &statestr)
{
rng.setState(statestr);
}
inline std::string getRandomState() const
{
return rng.getState();
}
/**
* Create a new random number generator.
**/