Glyph wasn't actually Volatile and thus didn't handle resolution changes very well, this is fixed

This commit is contained in:
Bill Meltsner
2010-05-23 17:28:19 -05:00
parent 0f84907996
commit d0391f9484
+2 -1
View File
@@ -27,6 +27,7 @@
#include <common/Matrix.h> #include <common/Matrix.h>
#include <font/GlyphData.h> #include <font/GlyphData.h>
#include <graphics/Drawable.h> #include <graphics/Drawable.h>
#include <graphics/Volatile.h>
// OpenGL // OpenGL
#include "GLee.h" #include "GLee.h"
@@ -39,7 +40,7 @@ namespace graphics
namespace opengl namespace opengl
{ {
class Glyph : public Drawable class Glyph : public Drawable, public Volatile
{ {
private: private: