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Allow rendering to integer textures.
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@@ -259,6 +259,8 @@ protected:
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};
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static bool validateInternal(StrongRef<ShaderStage> stages[], std::string& err, ValidationReflection &reflection);
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static DataBaseType getDataBaseType(PixelFormat format);
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static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b);
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StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
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