Allow rendering to integer textures.

This commit is contained in:
Alex Szpakowski
2021-08-12 17:43:33 -03:00
parent 48b3a4e860
commit cffd485976
9 changed files with 90 additions and 66 deletions
-6
View File
@@ -693,9 +693,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
if (!firsttex->isValidSlice(firsttarget.slice))
throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
if (isPixelFormatInteger(firstcolorformat))
throw love::Exception("Textures with integer pixel formats cannot be rendered to, currently.");
bool hasSRGBtexture = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
@@ -729,9 +726,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
if (isPixelFormatDepthStencil(format))
throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
if (isPixelFormatInteger(format))
throw love::Exception("Textures with integer pixel formats cannot be rendered to, currently.");
if (format == PIXELFORMAT_sRGBA8_UNORM)
hasSRGBtexture = true;
}
+3 -3
View File
@@ -61,7 +61,7 @@ class Text;
class Video;
class Buffer;
typedef Optional<Colorf> OptionalColorf;
typedef Optional<ColorD> OptionalColorD;
const int MAX_COLOR_RENDER_TARGETS = 8;
@@ -457,8 +457,8 @@ public:
**/
void reset();
virtual void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
+37
View File
@@ -640,6 +640,40 @@ const Shader::UniformInfo *Shader::getMainTextureInfo() const
return getUniformInfo(BUILTIN_TEXTURE_MAIN);
}
DataBaseType Shader::getDataBaseType(PixelFormat format)
{
switch (getPixelFormatInfo(format).dataType)
{
case PIXELFORMATTYPE_UNORM:
return DATA_BASETYPE_UNORM;
case PIXELFORMATTYPE_SNORM:
return DATA_BASETYPE_SNORM;
case PIXELFORMATTYPE_UFLOAT:
case PIXELFORMATTYPE_SFLOAT:
return DATA_BASETYPE_FLOAT;
case PIXELFORMATTYPE_SINT:
return DATA_BASETYPE_INT;
case PIXELFORMATTYPE_UINT:
return DATA_BASETYPE_UINT;
default:
return DATA_BASETYPE_FLOAT;
}
}
bool Shader::isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b)
{
if (a == DATA_BASETYPE_FLOAT || a == DATA_BASETYPE_UNORM || a == DATA_BASETYPE_SNORM)
return b == DATA_BASETYPE_FLOAT || b == DATA_BASETYPE_UNORM || b == DATA_BASETYPE_SNORM;
if (a == DATA_BASETYPE_INT && b == DATA_BASETYPE_INT)
return true;
if (a == DATA_BASETYPE_UINT && b == DATA_BASETYPE_UINT)
return true;
return false;
}
void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
{
if ((primtype == PRIMITIVE_POINTS) != validationReflection.usesPointSize)
@@ -672,6 +706,9 @@ void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
throw love::Exception("Texture's type (%s) must match the type of the shader's main texture type (%s).", textypestr, shadertextypestr);
}
if (!isResourceBaseTypeCompatible(info->dataBaseType, getDataBaseType(maintex->getPixelFormat())))
throw love::Exception("Texture's data format base type must match the uniform variable declared in the shader (float, int, or uint).");
if (info->isDepthSampler != maintex->getSamplerState().depthSampleMode.hasValue)
{
if (info->isDepthSampler)
+2
View File
@@ -259,6 +259,8 @@ protected:
};
static bool validateInternal(StrongRef<ShaderStage> stages[], std::string& err, ValidationReflection &reflection);
static DataBaseType getDataBaseType(PixelFormat format);
static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b);
StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
+36 -12
View File
@@ -835,7 +835,7 @@ void Graphics::endPass()
}
}
void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
void Graphics::clear(OptionalColorD c, OptionalInt stencil, OptionalDouble depth)
{
if (c.hasValue || stencil.hasValue || depth.hasValue)
flushBatchedDraws();
@@ -844,8 +844,9 @@ void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth
if (c.hasValue)
{
gammaCorrectColor(c.value);
glClearColor(c.value.r, c.value.g, c.value.b, c.value.a);
Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.b);
gammaCorrectColor(cf);
glClearColor(cf.r, cf.g, cf.b, cf.a);
flags |= GL_COLOR_BUFFER_BIT;
}
@@ -881,17 +882,19 @@ void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth
}
}
void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth)
void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth)
{
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
return;
int ncolorRTs = (int) states.back().renderTargets.colors.size();
const auto &rts = states.back().renderTargets.colors;
int ncolorRTs = (int) rts.size();
int ncolors = (int) colors.size();
if (ncolors <= 1 && ncolorRTs <= 1)
if (ncolors <= 1 && (ncolorRTs == 0 || (ncolorRTs == 1 && rts[0].texture != nullptr && !isPixelFormatInteger(rts[0].texture->getPixelFormat()))))
{
clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
clear(ncolors > 0 ? colors[0] : OptionalColorD(), stencil, depth);
return;
}
@@ -905,18 +908,39 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
if (!colors[i].hasValue)
continue;
Colorf c = colors[i].value;
gammaCorrectColor(c);
PixelFormatType datatype = PIXELFORMATTYPE_UNORM;
if (rts[i].texture != nullptr)
datatype = getPixelFormatInfo(rts[i].texture->getPixelFormat()).dataType;
ColorD c = colors[i].value;
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
{
const GLfloat carray[] = {c.r, c.g, c.b, c.a};
glClearBufferfv(GL_COLOR, i, carray);
if (datatype == PIXELFORMATTYPE_SINT)
{
const GLint carray[] = {(GLint)c.r, (GLint)c.g, (GLint)c.b, (GLint)c.a};
glClearBufferiv(GL_COLOR, i, carray);
}
else if (datatype == PIXELFORMATTYPE_UINT)
{
const GLuint carray[] = {(GLuint)c.r, (GLuint)c.g, (GLuint)c.b, (GLuint)c.a};
glClearBufferuiv(GL_COLOR, i, carray);
}
else
{
Colorf cf((float)c.r, (float)c.g, (float)c.b, (float)c.a);
gammaCorrectColor(cf);
const GLfloat carray[] = {cf.r, cf.g, cf.b, cf.a};
glClearBufferfv(GL_COLOR, i, carray);
}
}
else
{
Colorf cf((float)c.r, (float)c.g, (float)c.b, (float)c.a);
gammaCorrectColor(cf);
glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
glClearColor(c.r, c.g, c.b, c.a);
glClearColor(cf.r, cf.g, cf.b, cf.a);
glClear(GL_COLOR_BUFFER_BIT);
drawbuffersmodified = true;
+2 -2
View File
@@ -74,8 +74,8 @@ public:
void draw(const DrawIndexedCommand &cmd) override;
void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
-34
View File
@@ -710,40 +710,6 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
}
}
static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b)
{
if (a == DATA_BASETYPE_FLOAT || a == DATA_BASETYPE_UNORM || a == DATA_BASETYPE_SNORM)
return b == DATA_BASETYPE_FLOAT || b == DATA_BASETYPE_UNORM || b == DATA_BASETYPE_SNORM;
if (a == DATA_BASETYPE_INT && b == DATA_BASETYPE_INT)
return true;
if (a == DATA_BASETYPE_UINT && b == DATA_BASETYPE_UINT)
return true;
return false;
}
static DataBaseType getDataBaseType(PixelFormat format)
{
switch (getPixelFormatInfo(format).dataType)
{
case PIXELFORMATTYPE_UNORM:
return DATA_BASETYPE_UNORM;
case PIXELFORMATTYPE_SNORM:
return DATA_BASETYPE_SNORM;
case PIXELFORMATTYPE_UFLOAT:
case PIXELFORMATTYPE_SFLOAT:
return DATA_BASETYPE_FLOAT;
case PIXELFORMATTYPE_SINT:
return DATA_BASETYPE_INT;
case PIXELFORMATTYPE_UINT:
return DATA_BASETYPE_UINT;
default:
return DATA_BASETYPE_FLOAT;
}
}
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count)
{
Shader::sendTextures(info, textures, count, false);
+9 -9
View File
@@ -68,8 +68,8 @@ int w_reset(lua_State *)
int w_clear(lua_State *L)
{
OptionalColorf color(Colorf(0.0f, 0.0f, 0.0f, 0.0f));
std::vector<OptionalColorf> colors;
OptionalColorD color(ColorD(0.0, 0.0, 0.0, 0.0));
std::vector<OptionalColorD> colors;
OptionalInt stencil(0);
OptionalDouble depth(1.0);
@@ -93,19 +93,19 @@ int w_clear(lua_State *L)
}
else if (argtype == LUA_TNIL || argtype == LUA_TNONE || luax_objlen(L, i + 1) == 0)
{
colors.push_back(OptionalColorf());
colors.push_back(OptionalColorD());
continue;
}
for (int j = 1; j <= 4; j++)
lua_rawgeti(L, i + 1, j);
OptionalColorf c;
OptionalColorD c;
c.hasValue = true;
c.value.r = (float) luaL_checknumber(L, -4);
c.value.g = (float) luaL_checknumber(L, -3);
c.value.b = (float) luaL_checknumber(L, -2);
c.value.a = (float) luaL_optnumber(L, -1, 1.0);
c.value.r = luaL_checknumber(L, -4);
c.value.g = luaL_checknumber(L, -3);
c.value.b = luaL_checknumber(L, -2);
c.value.a = luaL_optnumber(L, -1, 1.0);
colors.push_back(c);
lua_pop(L, 4);
@@ -627,7 +627,7 @@ int w_stencil(lua_State *L)
luaL_checktype(L, 4, LUA_TBOOLEAN);
if (stencilclear.hasValue)
instance()->clear(OptionalColorf(), stencilclear, OptionalDouble());
instance()->clear(OptionalColorD(), stencilclear, OptionalDouble());
luax_catchexcept(L, [&](){ instance()->drawToStencilBuffer(action, stencilvalue); });