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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Allow rendering to integer textures.
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@@ -693,9 +693,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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if (!firsttex->isValidSlice(firsttarget.slice))
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throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
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if (isPixelFormatInteger(firstcolorformat))
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throw love::Exception("Textures with integer pixel formats cannot be rendered to, currently.");
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bool hasSRGBtexture = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
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int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
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int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
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@@ -729,9 +726,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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if (isPixelFormatDepthStencil(format))
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throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
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if (isPixelFormatInteger(format))
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throw love::Exception("Textures with integer pixel formats cannot be rendered to, currently.");
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if (format == PIXELFORMAT_sRGBA8_UNORM)
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hasSRGBtexture = true;
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}
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@@ -61,7 +61,7 @@ class Text;
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class Video;
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class Buffer;
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typedef Optional<Colorf> OptionalColorf;
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typedef Optional<ColorD> OptionalColorD;
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const int MAX_COLOR_RENDER_TARGETS = 8;
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@@ -457,8 +457,8 @@ public:
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**/
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void reset();
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virtual void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
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@@ -640,6 +640,40 @@ const Shader::UniformInfo *Shader::getMainTextureInfo() const
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return getUniformInfo(BUILTIN_TEXTURE_MAIN);
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}
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DataBaseType Shader::getDataBaseType(PixelFormat format)
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{
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switch (getPixelFormatInfo(format).dataType)
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{
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case PIXELFORMATTYPE_UNORM:
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return DATA_BASETYPE_UNORM;
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case PIXELFORMATTYPE_SNORM:
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return DATA_BASETYPE_SNORM;
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case PIXELFORMATTYPE_UFLOAT:
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case PIXELFORMATTYPE_SFLOAT:
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return DATA_BASETYPE_FLOAT;
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case PIXELFORMATTYPE_SINT:
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return DATA_BASETYPE_INT;
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case PIXELFORMATTYPE_UINT:
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return DATA_BASETYPE_UINT;
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default:
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return DATA_BASETYPE_FLOAT;
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}
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}
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bool Shader::isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b)
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{
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if (a == DATA_BASETYPE_FLOAT || a == DATA_BASETYPE_UNORM || a == DATA_BASETYPE_SNORM)
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return b == DATA_BASETYPE_FLOAT || b == DATA_BASETYPE_UNORM || b == DATA_BASETYPE_SNORM;
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if (a == DATA_BASETYPE_INT && b == DATA_BASETYPE_INT)
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return true;
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if (a == DATA_BASETYPE_UINT && b == DATA_BASETYPE_UINT)
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return true;
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return false;
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}
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void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
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{
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if ((primtype == PRIMITIVE_POINTS) != validationReflection.usesPointSize)
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@@ -672,6 +706,9 @@ void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
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throw love::Exception("Texture's type (%s) must match the type of the shader's main texture type (%s).", textypestr, shadertextypestr);
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}
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if (!isResourceBaseTypeCompatible(info->dataBaseType, getDataBaseType(maintex->getPixelFormat())))
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throw love::Exception("Texture's data format base type must match the uniform variable declared in the shader (float, int, or uint).");
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if (info->isDepthSampler != maintex->getSamplerState().depthSampleMode.hasValue)
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{
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if (info->isDepthSampler)
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@@ -259,6 +259,8 @@ protected:
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};
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static bool validateInternal(StrongRef<ShaderStage> stages[], std::string& err, ValidationReflection &reflection);
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static DataBaseType getDataBaseType(PixelFormat format);
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static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b);
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StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
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@@ -835,7 +835,7 @@ void Graphics::endPass()
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}
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}
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void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
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void Graphics::clear(OptionalColorD c, OptionalInt stencil, OptionalDouble depth)
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{
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if (c.hasValue || stencil.hasValue || depth.hasValue)
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flushBatchedDraws();
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@@ -844,8 +844,9 @@ void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth
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if (c.hasValue)
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{
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gammaCorrectColor(c.value);
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glClearColor(c.value.r, c.value.g, c.value.b, c.value.a);
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Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.b);
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gammaCorrectColor(cf);
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glClearColor(cf.r, cf.g, cf.b, cf.a);
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flags |= GL_COLOR_BUFFER_BIT;
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}
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@@ -881,17 +882,19 @@ void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth
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}
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}
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void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth)
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void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth)
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{
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if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
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return;
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int ncolorRTs = (int) states.back().renderTargets.colors.size();
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const auto &rts = states.back().renderTargets.colors;
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int ncolorRTs = (int) rts.size();
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int ncolors = (int) colors.size();
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if (ncolors <= 1 && ncolorRTs <= 1)
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if (ncolors <= 1 && (ncolorRTs == 0 || (ncolorRTs == 1 && rts[0].texture != nullptr && !isPixelFormatInteger(rts[0].texture->getPixelFormat()))))
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{
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clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
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clear(ncolors > 0 ? colors[0] : OptionalColorD(), stencil, depth);
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return;
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}
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@@ -905,18 +908,39 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
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if (!colors[i].hasValue)
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continue;
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Colorf c = colors[i].value;
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gammaCorrectColor(c);
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PixelFormatType datatype = PIXELFORMATTYPE_UNORM;
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if (rts[i].texture != nullptr)
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datatype = getPixelFormatInfo(rts[i].texture->getPixelFormat()).dataType;
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ColorD c = colors[i].value;
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if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
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{
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const GLfloat carray[] = {c.r, c.g, c.b, c.a};
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glClearBufferfv(GL_COLOR, i, carray);
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if (datatype == PIXELFORMATTYPE_SINT)
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{
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const GLint carray[] = {(GLint)c.r, (GLint)c.g, (GLint)c.b, (GLint)c.a};
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glClearBufferiv(GL_COLOR, i, carray);
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}
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else if (datatype == PIXELFORMATTYPE_UINT)
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{
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const GLuint carray[] = {(GLuint)c.r, (GLuint)c.g, (GLuint)c.b, (GLuint)c.a};
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glClearBufferuiv(GL_COLOR, i, carray);
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}
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else
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{
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Colorf cf((float)c.r, (float)c.g, (float)c.b, (float)c.a);
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gammaCorrectColor(cf);
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const GLfloat carray[] = {cf.r, cf.g, cf.b, cf.a};
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glClearBufferfv(GL_COLOR, i, carray);
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}
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}
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else
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{
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Colorf cf((float)c.r, (float)c.g, (float)c.b, (float)c.a);
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gammaCorrectColor(cf);
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glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
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glClearColor(c.r, c.g, c.b, c.a);
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glClearColor(cf.r, cf.g, cf.b, cf.a);
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glClear(GL_COLOR_BUFFER_BIT);
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drawbuffersmodified = true;
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@@ -74,8 +74,8 @@ public:
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void draw(const DrawIndexedCommand &cmd) override;
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void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
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void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
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void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
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void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
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void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
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void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
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@@ -710,40 +710,6 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
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}
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}
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static bool isResourceBaseTypeCompatible(DataBaseType a, DataBaseType b)
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{
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if (a == DATA_BASETYPE_FLOAT || a == DATA_BASETYPE_UNORM || a == DATA_BASETYPE_SNORM)
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return b == DATA_BASETYPE_FLOAT || b == DATA_BASETYPE_UNORM || b == DATA_BASETYPE_SNORM;
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if (a == DATA_BASETYPE_INT && b == DATA_BASETYPE_INT)
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return true;
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if (a == DATA_BASETYPE_UINT && b == DATA_BASETYPE_UINT)
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return true;
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return false;
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}
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static DataBaseType getDataBaseType(PixelFormat format)
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{
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switch (getPixelFormatInfo(format).dataType)
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{
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case PIXELFORMATTYPE_UNORM:
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return DATA_BASETYPE_UNORM;
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case PIXELFORMATTYPE_SNORM:
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return DATA_BASETYPE_SNORM;
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case PIXELFORMATTYPE_UFLOAT:
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case PIXELFORMATTYPE_SFLOAT:
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return DATA_BASETYPE_FLOAT;
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case PIXELFORMATTYPE_SINT:
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return DATA_BASETYPE_INT;
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case PIXELFORMATTYPE_UINT:
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return DATA_BASETYPE_UINT;
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default:
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return DATA_BASETYPE_FLOAT;
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}
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}
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void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count)
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{
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Shader::sendTextures(info, textures, count, false);
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@@ -68,8 +68,8 @@ int w_reset(lua_State *)
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int w_clear(lua_State *L)
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{
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OptionalColorf color(Colorf(0.0f, 0.0f, 0.0f, 0.0f));
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std::vector<OptionalColorf> colors;
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OptionalColorD color(ColorD(0.0, 0.0, 0.0, 0.0));
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std::vector<OptionalColorD> colors;
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OptionalInt stencil(0);
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OptionalDouble depth(1.0);
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@@ -93,19 +93,19 @@ int w_clear(lua_State *L)
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}
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else if (argtype == LUA_TNIL || argtype == LUA_TNONE || luax_objlen(L, i + 1) == 0)
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{
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colors.push_back(OptionalColorf());
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colors.push_back(OptionalColorD());
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continue;
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}
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for (int j = 1; j <= 4; j++)
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lua_rawgeti(L, i + 1, j);
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OptionalColorf c;
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OptionalColorD c;
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c.hasValue = true;
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c.value.r = (float) luaL_checknumber(L, -4);
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c.value.g = (float) luaL_checknumber(L, -3);
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c.value.b = (float) luaL_checknumber(L, -2);
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c.value.a = (float) luaL_optnumber(L, -1, 1.0);
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c.value.r = luaL_checknumber(L, -4);
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c.value.g = luaL_checknumber(L, -3);
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c.value.b = luaL_checknumber(L, -2);
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c.value.a = luaL_optnumber(L, -1, 1.0);
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colors.push_back(c);
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lua_pop(L, 4);
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@@ -627,7 +627,7 @@ int w_stencil(lua_State *L)
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luaL_checktype(L, 4, LUA_TBOOLEAN);
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if (stencilclear.hasValue)
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instance()->clear(OptionalColorf(), stencilclear, OptionalDouble());
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instance()->clear(OptionalColorD(), stencilclear, OptionalDouble());
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luax_catchexcept(L, [&](){ instance()->drawToStencilBuffer(action, stencilvalue); });
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