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Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
--HG-- branch : minor
This commit is contained in:
@@ -27,29 +27,6 @@ namespace graphics
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Texture::Filter Texture::defaultFilter;
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Texture::Filter::Filter()
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: min(FILTER_LINEAR)
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, mag(FILTER_LINEAR)
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, mipmap(FILTER_NONE)
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, anisotropy(1.0f)
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{
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}
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Texture::Wrap::Wrap()
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: s(WRAP_CLAMP)
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, t(WRAP_CLAMP)
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{
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}
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Texture::Texture()
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: width(0)
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, height(0)
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, filter(getDefaultFilter())
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, wrap()
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, vertices()
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{
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}
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Texture::~Texture()
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{
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}
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@@ -57,18 +57,16 @@ public:
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struct Filter
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{
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Filter();
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FilterMode min;
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FilterMode mag;
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FilterMode mipmap;
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float anisotropy;
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FilterMode min = FILTER_LINEAR;
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FilterMode mag = FILTER_LINEAR;
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FilterMode mipmap = FILTER_NONE;
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float anisotropy = 1.0f;
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};
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struct Wrap
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{
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Wrap();
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WrapMode s;
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WrapMode t;
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WrapMode s = WRAP_CLAMP;
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WrapMode t = WRAP_CLAMP;
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};
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Texture();
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@@ -60,10 +60,8 @@ public:
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struct Flags
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{
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bool mipmaps;
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bool sRGB;
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Flags() : mipmaps(false), sRGB(false) {}
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bool mipmaps = false;
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bool sRGB = false;;
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};
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/**
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