Added Source:getChannels. Positional/directional audio only works with 1-channel (mono) sources.

This commit is contained in:
Alex Szpakowski
2013-10-15 23:09:35 -04:00
parent f846ed60b2
commit cf6acfa258
7 changed files with 26 additions and 0 deletions
+3
View File
@@ -95,6 +95,7 @@ public:
virtual float getRolloffFactor() const;
virtual void setMaxDistance(float distance);
virtual float getMaxDistance() const;
virtual int getChannels() const;
void playAtomic();
void stopAtomic();
@@ -155,6 +156,8 @@ private:
float offsetSamples;
float offsetSeconds;
int channels;
love::sound::Decoder *decoder;
unsigned int toLoop;