vulkan: fix depth stencil textures

This commit is contained in:
niki
2022-09-18 00:18:32 +02:00
parent e128f3453e
commit cf099946a1
17 changed files with 377 additions and 34 deletions
+23 -3
View File
@@ -1,3 +1,23 @@
/**
* Copyright (c) 2006-2022 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Buffer.h"
#include "Graphics.h"
@@ -107,15 +127,15 @@ ptrdiff_t Buffer::getTexelBufferHandle() const
return (ptrdiff_t) bufferView;
}
void* Buffer::map(MapType map, size_t offset, size_t size)
void *Buffer::map(MapType map, size_t offset, size_t size)
{
char* data = (char*)allocInfo.pMappedData;
char *data = (char*)allocInfo.pMappedData;
return (void*) (data + offset);
}
bool Buffer::fill(size_t offset, size_t size, const void *data)
{
void* dst = (void*)((char*)allocInfo.pMappedData + offset);
void *dst = (void*)((char*)allocInfo.pMappedData + offset);
memcpy(dst, data, size);
return true;
}