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vulkan: fix depth stencil textures
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@@ -1,3 +1,23 @@
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/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Buffer.h"
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#include "Graphics.h"
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@@ -107,15 +127,15 @@ ptrdiff_t Buffer::getTexelBufferHandle() const
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return (ptrdiff_t) bufferView;
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}
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void* Buffer::map(MapType map, size_t offset, size_t size)
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void *Buffer::map(MapType map, size_t offset, size_t size)
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{
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char* data = (char*)allocInfo.pMappedData;
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char *data = (char*)allocInfo.pMappedData;
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return (void*) (data + offset);
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}
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bool Buffer::fill(size_t offset, size_t size, const void *data)
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{
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void* dst = (void*)((char*)allocInfo.pMappedData + offset);
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void *dst = (void*)((char*)allocInfo.pMappedData + offset);
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memcpy(dst, data, size);
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return true;
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}
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