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Table support for setBackgroundColor (bug #113)
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@@ -389,9 +389,26 @@ namespace opengl
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int w_setBackgroundColor(lua_State * L)
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int w_setBackgroundColor(lua_State * L)
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{
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{
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Color c;
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Color c;
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c.r = (unsigned char)luaL_checkint(L, 1);
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if (lua_istable(L, 1)) {
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c.g = (unsigned char)luaL_checkint(L, 2);
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lua_pushinteger(L, 1);
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c.b = (unsigned char)luaL_checkint(L, 3);
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lua_gettable(L, -2);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 2);
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lua_gettable(L, -2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 3);
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lua_gettable(L, -2);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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}
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else
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{
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c.r = (unsigned char)luaL_checkint(L, 1);
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c.g = (unsigned char)luaL_checkint(L, 2);
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c.b = (unsigned char)luaL_checkint(L, 3);
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}
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c.a = 255;
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c.a = 255;
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instance->setBackgroundColor(c);
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instance->setBackgroundColor(c);
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return 0;
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return 0;
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