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readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases
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@@ -1,28 +1,28 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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// STD
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#include <iostream>
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// STD
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#include <iostream>
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#include <cmath>
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// SDL
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@@ -31,10 +31,12 @@
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#include <SDL_opengl.h>
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// LOVE
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#include <graphics/Graphics.h>
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#include "Image.h"
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#include "TrueTypeFont.h"
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#include <graphics/Graphics.h>
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#include <image/ImageData.h>
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#include "Image.h"
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#include "TrueTypeFont.h"
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#include "ImageFont.h"
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#include "Quad.h"
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#include "SpriteBatch.h"
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@@ -125,7 +127,7 @@ namespace opengl
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// Implements Module.
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const char * getName() const;
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/**
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* Checks whether a display mode is supported or not. Note
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* that fullscreen is assumed, because windowed modes are
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@@ -134,8 +136,8 @@ namespace opengl
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* @param height The window height.
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**/
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bool checkMode(int width, int height, bool fullscreen);
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DisplayState saveState();
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DisplayState saveState();
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void restoreState(const DisplayState & s);
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@@ -516,14 +518,14 @@ namespace opengl
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* Creates a screenshot of the view and saves it to the default folder.
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* @param file The file to write the screenshot to.
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**/
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bool screenshot(love::filesystem::File * file);
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love::image::ImageData * newScreenshot(lua_State * L);
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void push();
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void pop();
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void rotate(float r);
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void scale(float x, float y = 1.0f);
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void translate(float x, float y);
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void translate(float x, float y);
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void drawTest(Image * image, float x, float y, float a, float sx, float sy, float ox, float oy);
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}; // Graphics
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