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synced 2026-08-19 20:19:42 +02:00
Rename internal “GLSLES” references to “ESSL”.
--HG-- branch : minor
This commit is contained in:
@@ -314,10 +314,10 @@ bool Shader::getConstant(BuiltinUniform in, const char *&out)
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
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{
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{
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{ "glsl1", LANGUAGE_GLSL1 },
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{ "glsl1", LANGUAGE_GLSL1 },
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{ "glsles1", LANGUAGE_GLSLES1 },
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{ "essl1", LANGUAGE_ESSL1 },
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{ "glsl3", LANGUAGE_GLSL3 },
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{ "glsl3", LANGUAGE_GLSL3 },
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{ "glsles3", LANGUAGE_GLSLES3 },
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{ "essl3", LANGUAGE_ESSL3 },
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};
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};
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, sizeof(Shader::languageEntries));
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, sizeof(Shader::languageEntries));
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@@ -53,9 +53,9 @@ public:
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enum Language
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enum Language
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{
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{
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LANGUAGE_GLSL1,
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LANGUAGE_GLSL1,
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LANGUAGE_GLSLES1,
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LANGUAGE_ESSL1,
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LANGUAGE_GLSL3,
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LANGUAGE_GLSL3,
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LANGUAGE_GLSLES3,
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LANGUAGE_ESSL3,
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LANGUAGE_MAX_ENUM
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LANGUAGE_MAX_ENUM
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};
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};
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@@ -1478,9 +1478,9 @@ Shader::Language Graphics::getShaderLanguageTarget() const
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if (gl.isCoreProfile())
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if (gl.isCoreProfile())
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return Shader::LANGUAGE_GLSL3;
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return Shader::LANGUAGE_GLSL3;
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else if (GLAD_ES_VERSION_3_0)
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else if (GLAD_ES_VERSION_3_0)
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return Shader::LANGUAGE_GLSLES3;
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return Shader::LANGUAGE_ESSL3;
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else if (GLAD_ES_VERSION_2_0)
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else if (GLAD_ES_VERSION_2_0)
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return Shader::LANGUAGE_GLSLES1;
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return Shader::LANGUAGE_ESSL1;
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else
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else
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return Shader::LANGUAGE_GLSL1;
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return Shader::LANGUAGE_GLSL1;
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}
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}
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@@ -424,10 +424,10 @@ local defaults = {}
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local defaults_gammacorrect = {}
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local defaults_gammacorrect = {}
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local langs = {
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local langs = {
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glsl1 = {target="glsl1", gles=false},
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glsl1 = {target="glsl1", gles=false},
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glsles1 = {target="glsl1", gles=true},
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essl1 = {target="glsl1", gles=true},
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glsl3 = {target="glsl3", gles=false},
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glsl3 = {target="glsl3", gles=false},
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glsles3 = {target="glsl3", gles=true},
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essl3 = {target="glsl3", gles=true},
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}
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}
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for lang, info in pairs(langs) do
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for lang, info in pairs(langs) do
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