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metal: initial sampler cache implementation
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@@ -23,6 +23,8 @@
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#include "graphics/Graphics.h"
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#include "Metal.h"
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#include <map>
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@class CAMetalLayer;
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@protocol CAMetalDrawable;
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@@ -187,6 +189,8 @@ private:
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uint32 dirtyRenderState;
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bool windowHasStencil;
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std::map<uint64, void *> cachedSamplers;
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}; // Graphics
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} // metal
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@@ -198,6 +198,9 @@ Graphics::~Graphics()
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passDesc = nil;
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commandQueue = nil;
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device = nil;
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for (auto &kvp : cachedSamplers)
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CFBridgingRelease(kvp.second);
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}}
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love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size)
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@@ -393,32 +396,37 @@ void Graphics::submitBlitEncoder()
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id<MTLSamplerState> Graphics::getCachedSampler(const SamplerState &s)
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{ @autoreleasepool {
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id<MTLSamplerState> sampler = nil;
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uint64 key = s.toKey();
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{
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MTLSamplerDescriptor *desc = [MTLSamplerDescriptor new];
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auto it = cachedSamplers.find(key);
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if (it != cachedSamplers.end())
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return (__bridge id<MTLSamplerState>) it->second;
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desc.minFilter = getMTLSamplerFilter(s.minFilter);
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desc.magFilter = getMTLSamplerFilter(s.magFilter);
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desc.mipFilter = getMTLSamplerMipFilter(s.mipmapFilter);
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desc.maxAnisotropy = std::max(1.0f, std::min((float)s.maxAnisotropy, 16.0f));
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MTLSamplerDescriptor *desc = [MTLSamplerDescriptor new];
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desc.sAddressMode = getMTLSamplerAddressMode(s.wrapU);
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desc.tAddressMode = getMTLSamplerAddressMode(s.wrapV);
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desc.rAddressMode = getMTLSamplerAddressMode(s.wrapW);
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desc.minFilter = getMTLSamplerFilter(s.minFilter);
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desc.magFilter = getMTLSamplerFilter(s.magFilter);
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desc.mipFilter = getMTLSamplerMipFilter(s.mipmapFilter);
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desc.maxAnisotropy = std::max(1.0f, std::min((float)s.maxAnisotropy, 16.0f));
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desc.sAddressMode = getMTLSamplerAddressMode(s.wrapU);
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desc.tAddressMode = getMTLSamplerAddressMode(s.wrapV);
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desc.rAddressMode = getMTLSamplerAddressMode(s.wrapW);
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#ifdef LOVE_MACOS
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desc.borderColor = MTLSamplerBorderColorOpaqueWhite;
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desc.borderColor = MTLSamplerBorderColorOpaqueWhite;
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#endif
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desc.lodMinClamp = s.minLod;
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desc.lodMaxClamp = s.maxLod;
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desc.lodMinClamp = s.minLod;
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desc.lodMaxClamp = s.maxLod;
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if (s.depthSampleMode.hasValue)
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desc.compareFunction = getMTLCompareFunction(s.depthSampleMode.value);
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if (s.depthSampleMode.hasValue)
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desc.compareFunction = getMTLCompareFunction(s.depthSampleMode.value);
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sampler = [device newSamplerStateWithDescriptor:desc];
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}
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id<MTLSamplerState> sampler = [device newSamplerStateWithDescriptor:desc];
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if (sampler != nil)
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cachedSamplers[key] = (void *) CFBridgingRetain(sampler);
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return sampler;
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}}
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@@ -776,8 +784,8 @@ void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth
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// TODO: handle clearing mid-pass
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if (c.hasValue)
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{
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MTLClearColor color = MTLClearColorMake(c.value.r, c.value.g, c.value.b, c.value.a);
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for (int i = 0; i < 8; i++)
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auto color = MTLClearColorMake(c.value.r, c.value.g, c.value.b, c.value.a);
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for (int i = 0; i < MAX_COLOR_RENDER_TARGETS; i++)
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{
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passDesc.colorAttachments[0].clearColor = color;
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passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
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@@ -1050,7 +1058,12 @@ void Graphics::setPointSize(float size)
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void Graphics::setWireframe(bool enable)
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{
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// TODO
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if (enable != states.back().wireframe)
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{
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flushBatchedDraws();
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states.back().wireframe = enable;
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dirtyRenderState |= STATEBIT_WIREFRAME;
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}
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}
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PixelFormat Graphics::getSizedFormat(PixelFormat format, bool /*rendertarget*/, bool /*readable*/, bool /*sRGB*/) const
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@@ -127,6 +127,8 @@ Texture::Texture(id<MTLDevice> device, const Settings &settings, const Slices *d
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// so generateMipmaps here is fine - when they aren't already initialized.
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if (getMipmapCount() > 1 && (data == nullptr || data->getMipmapCount() <= 1))
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generateMipmaps();
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setSamplerState(samplerState);
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}}
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Texture::~Texture()
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@@ -206,9 +208,9 @@ love::image::ImageData *Texture::newImageData(love::image::Image *module, int sl
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}
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void Texture::setSamplerState(const SamplerState &s)
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{
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// TODO
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}
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{ @autoreleasepool {
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sampler = Graphics::getInstance()->getCachedSampler(s);
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}}
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} // metal
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} // graphics
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