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Added SpriteBatch:remove(id)
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@@ -36,6 +36,7 @@ int w_SpriteBatch_add(lua_State *L);
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int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_remove(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_lock(lua_State *L);
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int w_SpriteBatch_unlock(lua_State *L);
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