mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Fixed love.filesystem.mount to consistently fail to mount things which are inside the game source directory, instead of only failing when the source dir is a zipped .love
This commit is contained in:
@@ -196,6 +196,12 @@ bool Filesystem::mount(const char *archive, const char *mountpoint)
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
std::string realPath(realDir);
|
std::string realPath(realDir);
|
||||||
|
|
||||||
|
// Always disallow mounting of files inside the game source, since it won't
|
||||||
|
// work anyway if the game source is a zipped .love file.
|
||||||
|
if (realPath.find(game_source) == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
realPath += LOVE_PATH_SEPARATOR;
|
realPath += LOVE_PATH_SEPARATOR;
|
||||||
realPath += archive;
|
realPath += archive;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user