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Issue #5: Add Framebuffer:getImageData()
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@@ -1,6 +1,8 @@
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#include "Framebuffer.h"
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#include <common/Matrix.h>
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#include <string.h>
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#include <iostream>
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#include <string>
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#include <sstream>
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@@ -275,6 +277,37 @@ namespace opengl
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glPopMatrix();
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}
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love::image::ImageData * Framebuffer::getImageData(love::image::Image * image)
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{
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int row = 4 * width;
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int size = row * height;
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// see Graphics::newScreenshot. OpenGL reads from lower-left,
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// but we need the pixels from upper-left.
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GLubyte* pixels = new GLubyte[size];
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GLubyte* screenshot = new GLubyte[size];
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strategy->bindFBO( fbo );
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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if (current)
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strategy->bindFBO( current->fbo );
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else
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strategy->bindFBO( 0 );
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GLubyte* src = pixels - row; // second line of buffer
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GLubyte* dst = screenshot + size; // end of buffer
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for (int i = 0; i < height; ++i)
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memcpy(dst -= row, src += row, row);
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love::image::ImageData * img = image->newImageData(width, height, (void*)screenshot);
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delete[] screenshot;
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delete[] pixels;
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return img;
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}
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} // opengl
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} // graphics
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} // love
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