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Issue #5: Add Framebuffer:getImageData()
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@@ -1,6 +1,8 @@
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#include "Framebuffer.h"
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#include <common/Matrix.h>
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#include <string.h>
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#include <iostream>
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#include <string>
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#include <sstream>
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@@ -275,6 +277,37 @@ namespace opengl
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glPopMatrix();
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}
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love::image::ImageData * Framebuffer::getImageData(love::image::Image * image)
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{
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int row = 4 * width;
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int size = row * height;
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// see Graphics::newScreenshot. OpenGL reads from lower-left,
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// but we need the pixels from upper-left.
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GLubyte* pixels = new GLubyte[size];
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GLubyte* screenshot = new GLubyte[size];
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strategy->bindFBO( fbo );
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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if (current)
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strategy->bindFBO( current->fbo );
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else
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strategy->bindFBO( 0 );
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GLubyte* src = pixels - row; // second line of buffer
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GLubyte* dst = screenshot + size; // end of buffer
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for (int i = 0; i < height; ++i)
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memcpy(dst -= row, src += row, row);
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love::image::ImageData * img = image->newImageData(width, height, (void*)screenshot);
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delete[] screenshot;
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delete[] pixels;
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return img;
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}
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} // opengl
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} // graphics
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} // love
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@@ -2,7 +2,8 @@
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#define LOVE_GRAPHICS_FRAMEBUFFER_H
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#include <graphics/Drawable.h>
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#include <graphics/Volatile.h>
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#include <image/Image.h>
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#include <image/ImageData.h>
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#include <common/math.h>
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#include <map>
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#include "GLee.h"
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@@ -29,7 +30,7 @@ namespace opengl
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void stopGrab();
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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love::image::ImageData * getImageData(love::image::Image * image);
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private:
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GLsizei width;
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@@ -32,8 +32,18 @@ namespace opengl
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return 0;
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}
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int w_Framebuffer_getImageData(lua_State * L)
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{
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Framebuffer * fbo = luax_checkfbo(L, 1);
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love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
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love::image::ImageData * img = fbo->getImageData( image );
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luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)img);
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return 1;
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}
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static const luaL_Reg functions[] = {
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{ "renderTo", w_Framebuffer_renderTo },
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{ "getImageData", w_Framebuffer_getImageData },
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{ 0, 0 }
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};
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@@ -14,6 +14,7 @@ namespace opengl
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//see Framebuffer.h
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Framebuffer * luax_checkfbo(lua_State * L, int idx);
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int w_Framebuffer_renderTo(lua_State * L);
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int w_Framebuffer_getImageData(lua_State * L);
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int luaopen_framebuffer(lua_State * L);
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} // opengl
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