Issue #5: Add Framebuffer:getImageData()

This commit is contained in:
vrld
2010-08-27 14:14:22 +02:00
parent f9f7e83f0e
commit ce6ca185f1
4 changed files with 47 additions and 2 deletions
@@ -1,6 +1,8 @@
#include "Framebuffer.h"
#include <common/Matrix.h>
#include <string.h>
#include <iostream>
#include <string>
#include <sstream>
@@ -275,6 +277,37 @@ namespace opengl
glPopMatrix();
}
love::image::ImageData * Framebuffer::getImageData(love::image::Image * image)
{
int row = 4 * width;
int size = row * height;
// see Graphics::newScreenshot. OpenGL reads from lower-left,
// but we need the pixels from upper-left.
GLubyte* pixels = new GLubyte[size];
GLubyte* screenshot = new GLubyte[size];
strategy->bindFBO( fbo );
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
if (current)
strategy->bindFBO( current->fbo );
else
strategy->bindFBO( 0 );
GLubyte* src = pixels - row; // second line of buffer
GLubyte* dst = screenshot + size; // end of buffer
for (int i = 0; i < height; ++i)
memcpy(dst -= row, src += row, row);
love::image::ImageData * img = image->newImageData(width, height, (void*)screenshot);
delete[] screenshot;
delete[] pixels;
return img;
}
} // opengl
} // graphics
} // love
+3 -2
View File
@@ -2,7 +2,8 @@
#define LOVE_GRAPHICS_FRAMEBUFFER_H
#include <graphics/Drawable.h>
#include <graphics/Volatile.h>
#include <image/Image.h>
#include <image/ImageData.h>
#include <common/math.h>
#include <map>
#include "GLee.h"
@@ -29,7 +30,7 @@ namespace opengl
void stopGrab();
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
love::image::ImageData * getImageData(love::image::Image * image);
private:
GLsizei width;
@@ -32,8 +32,18 @@ namespace opengl
return 0;
}
int w_Framebuffer_getImageData(lua_State * L)
{
Framebuffer * fbo = luax_checkfbo(L, 1);
love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
love::image::ImageData * img = fbo->getImageData( image );
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)img);
return 1;
}
static const luaL_Reg functions[] = {
{ "renderTo", w_Framebuffer_renderTo },
{ "getImageData", w_Framebuffer_getImageData },
{ 0, 0 }
};
@@ -14,6 +14,7 @@ namespace opengl
//see Framebuffer.h
Framebuffer * luax_checkfbo(lua_State * L, int idx);
int w_Framebuffer_renderTo(lua_State * L);
int w_Framebuffer_getImageData(lua_State * L);
int luaopen_framebuffer(lua_State * L);
} // opengl