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Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image. love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space. The "srgb" window flag does the same as Canvases for the main screen.
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@@ -90,8 +90,8 @@ public:
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private:
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bool setContext(int fsaa, bool vsync);
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void setWindowGLAttributes(int fsaa) const;
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bool setContext(int fsaa, bool vsync, bool sRGB);
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void setWindowGLAttributes(int fsaa, bool sRGB) const;
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// Update the saved window settings based on the window's actual state.
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void updateSettings(const WindowSettings &newsettings);
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