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Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image. love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space. The "srgb" window flag does the same as Canvases for the main screen.
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@@ -57,6 +57,7 @@ public:
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SETTING_CENTERED,
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SETTING_DISPLAY,
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SETTING_HIGHDPI,
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SETTING_SRGB,
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SETTING_MAX_ENUM
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};
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@@ -157,6 +158,7 @@ struct WindowSettings
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bool centered; // = true
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int display; // = 0
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bool highdpi; // false
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bool sRGB; // false
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}; // WindowSettings
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