Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.

love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.

love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.

The "srgb" window flag does the same as Canvases for the main screen.
This commit is contained in:
Alex Szpakowski
2014-02-02 18:31:41 -04:00
parent 9e746c56fa
commit ce4fdf4ac9
20 changed files with 237 additions and 95 deletions
+2
View File
@@ -50,6 +50,7 @@ WindowSettings::WindowSettings()
, centered(true)
, display(0)
, highdpi(false)
, sRGB(false)
{
}
@@ -86,6 +87,7 @@ StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntri
{"centered", SETTING_CENTERED},
{"display", SETTING_DISPLAY},
{"highdpi", SETTING_HIGHDPI},
{"srgb", SETTING_SRGB},
};
StringMap<Window::Setting, Window::SETTING_MAX_ENUM> Window::settings(Window::settingEntries, sizeof(Window::settingEntries));