Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.

love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.

love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.

The "srgb" window flag does the same as Canvases for the main screen.
This commit is contained in:
Alex Szpakowski
2014-02-02 18:31:41 -04:00
parent 9e746c56fa
commit ce4fdf4ac9
20 changed files with 237 additions and 95 deletions
+9 -17
View File
@@ -39,14 +39,7 @@ class Canvas : public Texture
{
public:
enum TextureType
{
TYPE_NORMAL,
TYPE_HDR,
TYPE_MAX_ENUM
};
Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL, int fsaa = 0);
Canvas(int width, int height, Texture::Format format = Texture::FORMAT_NORMAL, int fsaa = 0);
virtual ~Canvas();
// Implements Volatile.
@@ -92,9 +85,9 @@ public:
return status;
}
inline TextureType getTextureType() const
inline Texture::Format getTextureFormat() const
{
return texture_type;
return format;
}
inline int getFSAA() const
@@ -106,17 +99,18 @@ public:
static bool isSupported();
static bool isHDRSupported();
static bool isSRGBSupported();
static bool isMultiCanvasSupported();
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static Canvas *current;
static void bindDefaultCanvas();
// The viewport dimensions of the system (default) framebuffer.
static OpenGL::Viewport systemViewport;
// Whether the main screen should have linear -> sRGB conversions enabled.
static bool screenHasSRGB;
private:
bool createFSAAFBO(GLenum internalformat);
@@ -128,7 +122,7 @@ private:
GLuint fsaa_buffer;
GLuint depth_stencil;
TextureType texture_type;
Format format;
GLenum status;
@@ -140,9 +134,7 @@ private:
void setupGrab();
void drawv(const Matrix &t, const Vertex *v);
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
};
}; // Canvas
} // opengl
} // graphics